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Added a config setting to disable Tabula Rasa functionality

Phoenix Curse reworked - no longer makes enemies take fire damage faster, instead makes them take a set amount of damage over time for the next 2 seconds on hit, on cooldown. Passive fire duration lowered from 4 to 2. Wildfire cast time lowered from 1 second to 0.25 seconds.

Fixed problem server-side with spell oils

Added creative tabs for oils and thesis books

Fixed possible crash on server startup

Added Tooltip on Thesis book about the Awakened spell

Spellblade Passive has been moved to the Flourish spells, the Whirlwind spells, and the t4 Spellblade spells. Therefore, it is no longer absolutely required to use Spellblades to get the passive.

Flourish spells are no longer in Technique books, and have been replaced with overdrive spells, nova spells that can trigger on hit with a cooldown.

Voidforge now has Maelstrom instead of Whirlwind

Magus now drops up to 3 spell oils when killed

Magisters now have a very low chance to drop a single spell oil, and no longer have a drop penalty when killed in the Glass Ocean

All variations of Spell Oils and Thesis of Awakening books are now present in the creative tab, readily available

Spell Oils and Thesis of Awakening books now have customized names depending on their bound spell.

Added translation keys for Glass Ocean dimension and biome, which is called the Mirror's Edge

Whirlwind renamed to Cyclone

Items are once again enchantable with spell enchants

Cyclone type skills have improved visuals

Magus internal changes - respects spell power instead of spell attributes

Magus armor - respects spell power instead of spell attributes for visuals

Magus has more foolproof scaling through dimensions

Enemy projectiles now remove their lock-on after half a second of being "alive", so they are easier to dodge.

Prismatic Effigies are now Prismatic Pearls, and have a new texture

Added another move to Magus' moveset

Fixed a couple magus rare bugs and crashes

Magus once again teleports to the top of the glass ocean if he somehow falls through the water

Magus can be fought outside the Glass Ocean but with half the amount and chance of drops. He does not drop Starforge outside the Glass Ocean

Magus has increased stats in the Glass Ocean

Added a Magus Spawn Egg

Magus no longer forgets his hatred of boats

Reworked Magus Fight

Magus no longer summons Magisters, nor does he have phases or invulnerability

He keeps his barrier, and swaps elements more often, regardless of relative health

His moves have been changed and updated with new animations

Magus XP has been increased significantly to reflect lack of Hexblade minions

Hopefully these changes allow strong builds to do better against Magus, while making the boss itself harder baseline, with no focus on minions.

Added config option to change hexblade xp drops in the glass ocean

Caught up with Curseforge version

Caught up with Curseforge. Sorry for the delay!

Claymores now get the spellblade passive

Channeled spells that aren't channeled all the way now only give the corresponding proportion of the buff as a cooldown for spellblades

Most Spellblade Techniques have been rebalanced to do less damage, and have higher cooldowns in most cases.

There are no longer any Spellblade Techniques that can be cast for free

Upon casting a spell, Spellblades will now grant Strength and Haste equal to a fourth of your spell power of the spell's school, for a duration equal to the spell's cooldown.

Ashes of the Stars and Crystallised Omniscience can now be rerolled by smashing two together in a smithing table.

Updated Spell Engine version

Fixed a possible crash with Flickering Flame (Flaming Falchion skill)

Flickering Flame duration halved

Updated Dependencies for Spell Engine

Extra attributes moved over to Extra RPG Attributes, which is now a dependency for this mod.

Primordial Robes now have 2D sprites.

Hexblade Portals can no longer be damaged, but Magisters themselves now give more experience each.

Skills that teleport you should now not teleport you into suffocating walls, or instead fail outright if it were to teleport you into a suffocating wall.


Project members

cleannrooster

Owner

Details

Licensed MIT
Published a year ago
Updated 13 days ago