Squat Grow

Squat Grow

Mod

Squat for growth (Shift / Twerk to grow plants)

Client and server Game MechanicsMagicUtility

53.4k downloads
23 followers
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Changelog

All notable changes to this project will be documented in this file.

[21.01.0]

  • 1.21.1 update

[21.0.3]

  • Updated neo and fabric
  • Added short grass to the default config

[21.0.2]

  • Fixed neoforge version issue

[21.0.1]

  • Fixed neoforge crash

[21.0.0]

  • Ported to 1.21

[6.0.1]

  • Updated modloader versions

[6.0.0]

  • Ported to 1.20.4

[5.2.0]

Added

  • An new action that allows the player to hold a grass block in their offhand to quickly squat to convert dirt to grass

Fixed

  • Fixed another crash causing clients to be disconnected from the server or crash in single player due to poor validation

Changed

  • Rewrote most of the mod to be more robust and extendable

[5.1.1]

Fixed

  • Fixed an issue causing the mod to cause world crashes when using mods like canary.

[5.1.0]

Possibly breaking

  • Build for NeoForge instead of Forge
    • Should still work on forge
  • Refactored code

Additions/Changes

  • Added support for AE2 growth acceleratable blocks
  • Added multiplier config option for sugarcane and ae2

[5.0.4]

  • Better sugar cane chances

[5.0.3]

  • Added config option requiring hoe to be held

[5.0.1]

  • Updated forge/fabric
  • Use new build task

[3.0.0]

  • Ported to architectury (Forge and Fabric versions \o/)

Changelog

All notable changes to this project will be documented in this file.

[21.0.3]

  • Updated neo and fabric
  • Added short grass to the default config

[21.0.2]

  • Fixed neoforge version issue

[21.0.1]

  • Fixed neoforge crash

[21.0.0]

  • Ported to 1.21

[6.0.1]

  • Updated modloader versions

[6.0.0]

  • Ported to 1.20.4

[5.2.0]

Added

  • An new action that allows the player to hold a grass block in their offhand to quickly squat to convert dirt to grass

Fixed

  • Fixed another crash causing clients to be disconnected from the server or crash in single player due to poor validation

Changed

  • Rewrote most of the mod to be more robust and extendable

[5.1.1]

Fixed

  • Fixed an issue causing the mod to cause world crashes when using mods like canary.

[5.1.0]

Possibly breaking

  • Build for NeoForge instead of Forge
    • Should still work on forge
  • Refactored code

Additions/Changes

  • Added support for AE2 growth acceleratable blocks
  • Added multiplier config option for sugarcane and ae2

[5.0.4]

  • Better sugar cane chances

[5.0.3]

  • Added config option requiring hoe to be held

[5.0.1]

  • Updated forge/fabric
  • Use new build task

[3.0.0]

  • Ported to architectury (Forge and Fabric versions \o/)

Changelog

All notable changes to this project will be documented in this file.

[21.0.2]

  • Fixed neoforge version issue

[21.0.1]

  • Fixed neoforge crash

[21.0.0]

  • Ported to 1.21

[6.0.1]

  • Updated modloader versions

[6.0.0]

  • Ported to 1.20.4

[5.2.0]

Added

  • An new action that allows the player to hold a grass block in their offhand to quickly squat to convert dirt to grass

Fixed

  • Fixed another crash causing clients to be disconnected from the server or crash in single player due to poor validation

Changed

  • Rewrote most of the mod to be more robust and extendable

[5.1.1]

Fixed

  • Fixed an issue causing the mod to cause world crashes when using mods like canary.

[5.1.0]

Possibly breaking

  • Build for NeoForge instead of Forge
    • Should still work on forge
  • Refactored code

Additions/Changes

  • Added support for AE2 growth acceleratable blocks
  • Added multiplier config option for sugarcane and ae2

[5.0.4]

  • Better sugar cane chances

[5.0.3]

  • Added config option requiring hoe to be held

[5.0.1]

  • Updated forge/fabric
  • Use new build task

[3.0.0]

  • Ported to architectury (Forge and Fabric versions \o/)

Changelog

All notable changes to this project will be documented in this file.

[21.0.1]

  • Fixed neoforge crash

[21.0.0]

  • Ported to 1.21

[6.0.1]

  • Updated modloader versions

[6.0.0]

  • Ported to 1.20.4

[5.2.0]

Added

  • An new action that allows the player to hold a grass block in their offhand to quickly squat to convert dirt to grass

Fixed

  • Fixed another crash causing clients to be disconnected from the server or crash in single player due to poor validation

Changed

  • Rewrote most of the mod to be more robust and extendable

[5.1.1]

Fixed

  • Fixed an issue causing the mod to cause world crashes when using mods like canary.

[5.1.0]

Possibly breaking

  • Build for NeoForge instead of Forge
    • Should still work on forge
  • Refactored code

Additions/Changes

  • Added support for AE2 growth acceleratable blocks
  • Added multiplier config option for sugarcane and ae2

[5.0.4]

  • Better sugar cane chances

[5.0.3]

  • Added config option requiring hoe to be held

[5.0.1]

  • Updated forge/fabric
  • Use new build task

[3.0.0]

  • Ported to architectury (Forge and Fabric versions \o/)

Changelog

All notable changes to this project will be documented in this file.

[6.0.1]

  • Updated modloader versions

[6.0.0]

  • Ported to 1.20.4

[5.2.0]

Added

  • An new action that allows the player to hold a grass block in their offhand to quickly squat to convert dirt to grass

Fixed

  • Fixed another crash causing clients to be disconnected from the server or crash in single player due to poor validation

Changed

  • Rewrote most of the mod to be more robust and extendable

[5.1.1]

Fixed

  • Fixed an issue causing the mod to cause world crashes when using mods like canary.

[5.1.0]

Possibly breaking

  • Build for NeoForge instead of Forge
    • Should still work on forge
  • Refactored code

Additions/Changes

  • Added support for AE2 growth acceleratable blocks
  • Added multiplier config option for sugarcane and ae2

[5.0.4]

  • Better sugar cane chances

[5.0.3]

  • Added config option requiring hoe to be held

[5.0.1]

  • Updated forge/fabric
  • Use new build task

[3.0.0]

  • Ported to architectury (Forge and Fabric versions \o/)

Changelog

All notable changes to this project will be documented in this file.

[5.3.0]

Added

  • A new requirements system that has a lot more customizable
    • You can now require any item to be held #24
    • You can now require equipment to be worn
    • You can now require the required equipment or held item to be enchanted #16

Fixed

  • Config system not reloading as it should when you do /reload
  • Chance config not being computed properly leading to the chance always being 100% #27

Deprecated

  • The old requireHoe and hoeTakesDamage config options have been deprecated in favor of the new requirements system

[5.2.0]

Added

  • An new action that allows the player to hold a grass block in their offhand to quickly squat to convert dirt to grass

Fixed

  • Fixed another crash causing clients to be disconnected from the server or crash in single player due to poor validation

Changed

  • Rewrote most of the mod to be more robust and extendable

[5.1.1]

Fixed

  • Fixed an issue causing the mod to cause world crashes when using mods like canary.

[5.1.0]

Possibly breaking

  • Build for NeoForge instead of Forge
    • Should still work on forge
  • Refactored code

Additions/Changes

  • Added support for AE2 growth acceleratable blocks
  • Added multiplier config option for sugarcane and ae2

[5.0.4]

  • Better sugar cane chances

[5.0.3]

  • Added config option requiring hoe to be held

[5.0.1]

  • Updated forge/fabric
  • Use new build task

[3.0.0]

  • Ported to architectury (Forge and Fabric versions \o/)

Project members

Gaz492

Owner

Nanite

Member

Details

Licensed ARR
Published a year ago
Updated 4 months ago