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Changelog
Changelog
All notable changes to this project will be documented in this file.
[5.3.0]
Added
- A new requirements system that has a lot more customizable
Fixed
- Config system not reloading as it should when you do
/reload
- Chance config not being computed properly leading to the chance always being 100% #27
Deprecated
- The old
requireHoe
andhoeTakesDamage
config options have been deprecated in favor of the new requirements system
[5.2.0]
Added
- An new action that allows the player to hold a grass block in their offhand to quickly squat to convert dirt to grass
Fixed
- Fixed another crash causing clients to be disconnected from the server or crash in single player due to poor validation
Changed
- Rewrote most of the mod to be more robust and extendable
[5.1.1]
Fixed
- Fixed an issue causing the mod to cause world crashes when using mods like canary.
[5.1.0]
Possibly breaking
- Build for NeoForge instead of Forge
- Should still work on forge
- Refactored code
Additions/Changes
- Added support for AE2 growth acceleratable blocks
- Added multiplier config option for sugarcane and ae2
[5.0.4]
- Better sugar cane chances
[5.0.3]
- Added config option requiring hoe to be held
[5.0.1]
- Updated forge/fabric
- Use new build task
[3.0.0]
- Ported to architectury (Forge and Fabric versions \o/)
Dependencies
Files
squatgrow-fabric-5.3.0+mc1.20.1.jar(31.46 KiB) Primary Download
Links
Details
Licensed ARR
Published a year ago
Updated 2 months ago