StoneyCore

StoneyCore

Mod

A library used for Knights & Heraldry team mods.

Client and server Equipment

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Changed:

  • Instead of using Trinkets, now will use Accessories
  • "Hunger Drain: +%s%%" → "+%s%% Hunger Drain"
  • Improved sync between server and client velocity reducer when reloading
  • Low Stamina Indicator Realistic Combat changed overlay
  • Improved Low Stamina Indicator non-Realistic Combat
  • If you have more than 20 stamina, it will draw over the first row another bar with different color
  • HungerDrainAddition → HungerDrainMultiplier
  • Low Stamina Indicator condition: Reach First Stamina Level → Stamina Blocked

Technical Changes:

  • SCAccessoryItem (Before named SCTrinketsItem) getModel, getFirstPersonModel & getTexturePath now has ItemStack in the parameters
  • Improved performance by doing 1 ServerTickHandler instead of 3
  • Improved damageTick
  • Added a message on join to clarify about people with epilepsia to disable noise effect
  • Accessory armor (Before named Trinkets armor) now will use datapack to check the armor, toughness and hungerDrainAddition, it will be inside “definitions/accessories”
  • Hunger Drain Addition is now an attribute
  • Stamina is now an attribute
  • Max Stamina is now an attribute
  • Max Stamina config → Max Base Stamina
  • First and Second Stamina Level will only get the base value to choose the value
  • Moved IEntityDataSaver to implement into LivingEntity instead of PlayerEntity
  • Made some changes to stamina to make it compatible with LivingEntities
  • Added parameter ItemStack to SCAccessoryItem#hasCustomAngles
  • Optimized render crosshair

Added:

  • Config “Realistic Combat | Default: True”: It will add all the characteristics that KH Team considered that are hard to use for casual players. You can read what adds Realistic Combat in the wiki.

Changed:

  • Now all armors (Included animal armors) can have damage type resistance
  • Renamed definitions/underarmor → definitions/armor
  • Now smoke will get bigger over time, but more transparent
  • Improved jumping stamina used
  • Removed Experimental from Configs “Low Stamina Indicator” and “Parry”
  • Configs “Low Stamina Indicator” and “Parry” now are set to true by default
  • Config “Low Stamina Indicator” now is sync with the server
  • Improved Low Stamina Indicator for when Realistic Combat config is false

Fixed:

  • Damage Type Resistance was being multiplied by 100
  • HUD was rendered while in spectator mode
  • On rejoin world, the reach distance will be as long as the weapon range that you had before leaving
  • The result of some craftings doesn’t show correctly
  • The nametag won’t be shown always that you wear some kh trinket

Technical Changes:

  • Improved BannerPatterns handler
  • Removed SCTrinketsItem#isDyeable
  • SCTrinketsItem#isDyeableWithOverlay → SCTrinketsItem#hasOverlay
  • Removed SCTrinketsItem#getDefaultColor
  • Removed SCTrinketsItem#unrenderCapeFeature
  • Removed SCDyeableUnderArmor#getDefaultColor
  • Removed CapeFeatureRendererMixin
  • Removed EntityRendererMixin
  • DyeUtil#getDyeColor → DyeUtil#getFloatDyeColor
  • Removed DyeUtil#getColor

Removed:

  • GeckoLib dependency

Fixed:

  • Banner Compatible items doesn't get the default dyed color

Changed:

Improved armor and weapon compatibility with non-player entities

Fixed:

Interact with blocks with SC weapon further than expected

Fixed:

  • Game crash

Fixed:

  • Long Range Weapons in survival doesn't render fine the crosshair

Changed:

  • StrEq now is embedded

Fixed:

  • Not blocking weapons, slow you down on right-click

Changed:

Improved 1st person under armor renderer

Moved trinkets renderer to an event

Added:

Now, you can add damage resistance to all armors through datapacks

Configs to all Stamina Remove

If max stamina is set to 0, it will be disabled

You can edit the recovery stamina formula through configs

StrEq dependency

Changed:

Max Stamina Default: 40f → 20f

Sprinting Stamina Removed per Tick: 0.1f → 0.05f

Jumping Stamina Removed: 2f → 1f

Attack Stamina Removed: 1f → 2f

Blocking Stamina Removed: 2f → 0.5f

On Block Stamina Removed: 2f → 1.5f

On Parry Stamina Removed: 2f → 2.5f

Stamina will not be recovered when using stamina

Now all the Stamina Removing can be happening in the same time

Technical Changes:

StartTickHandler#handleStaminaUsage void → StartTickHandler#isUsingStamina boolean

Fixed:

It can be parried arrows and explosions

ModMenu color crosshair config doesn’t have text

While blocking the stamina didn’t get removed

You can still block also having stamina blocked

Stamina ticksPerRecovery was always 1

Removed:

getBlocking config

Added:

Change color of the crosshair with configs

Changed:

Parry will not stop explosions (Blocking yes)

Technical Changes:

Improved InGameHudMixin code

Improved HungerManagerMixin code

Moved SCRenderLayers class to folder util/render

Improved SCRangeWeaponUtil class

Fixed:

Maximum crosshair don’t render

When blocking an arrow it can do also a parry

Sound when shoot doesn’t sound

Removed:

SCUnderArmorItem#isDyeable

SCUnderArmorItem#getTexturePath

Changed:

Now instead of weapons working with ItemTags, it will check if it exists a data file.

Fixed:

Removed Vanilla Weapons deals 0 damage config

Added:

Compatibility with datapacks Now every item that meets certain conditions can be used as SCWeapons/SCRangedWeapons

Changed:

Experimental features will set false as default

Removed:

SCWeapon SCRangedWeapon

Fixed:

Some tooltips doesn’t have its text

Changed:

  • Some parameters had still kh

Fixed:

  • Banner patterns didn’t have translucent layer

Fixed:

  • Weapons that bypass armor doesn't work as expected

Added:

  • Config to set the max stamina

Technical Changes:

  • Stamina value from int to float
  • Reduced stamina in code (In game, you will not notice any difference): 400 → 40

Fixed:

  • When the air bar is showing and player isn’t underwater, the stamina bar goes down

Fixed:

  • Stamina bar showing even if you don't have SCUnderArmor and SCWeapon
  • An issue regarding ticks

Fixed

  • An issue with mixins

Project members

Banduty

Member

Details

Licensed ARR
Published 4 months ago
Updated 2 months ago