StoneyCore

StoneyCore

Mod

A library used for Knights & Heraldry team mods.

Client and server Equipment

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StoneyCore 0.3.0

Changelog

Changed:

  • Instead of using Trinkets, now will use Accessories
  • "Hunger Drain: +%s%%" → "+%s%% Hunger Drain"
  • Improved sync between server and client velocity reducer when reloading
  • Low Stamina Indicator Realistic Combat changed overlay
  • Improved Low Stamina Indicator non-Realistic Combat
  • If you have more than 20 stamina, it will draw over the first row another bar with different color
  • HungerDrainAddition → HungerDrainMultiplier
  • Low Stamina Indicator condition: Reach First Stamina Level → Stamina Blocked

Technical Changes:

  • SCAccessoryItem (Before named SCTrinketsItem) getModel, getFirstPersonModel & getTexturePath now has ItemStack in the parameters
  • Improved performance by doing 1 ServerTickHandler instead of 3
  • Improved damageTick
  • Added a message on join to clarify about people with epilepsia to disable noise effect
  • Accessory armor (Before named Trinkets armor) now will use datapack to check the armor, toughness and hungerDrainAddition, it will be inside “definitions/accessories”
  • Hunger Drain Addition is now an attribute
  • Stamina is now an attribute
  • Max Stamina is now an attribute
  • Max Stamina config → Max Base Stamina
  • First and Second Stamina Level will only get the base value to choose the value
  • Moved IEntityDataSaver to implement into LivingEntity instead of PlayerEntity
  • Made some changes to stamina to make it compatible with LivingEntities
  • Added parameter ItemStack to SCAccessoryItem#hasCustomAngles
  • Optimized render crosshair

Files

stoneycore-0.3.0.jar(540.74 KiB) Primary Download

Project members

Banduty

Member

Details

Licensed ARR
Published 4 months ago
Updated 2 months ago