90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Changelog
Changed:
- Instead of using Trinkets, now will use Accessories
- "Hunger Drain: +%s%%" → "+%s%% Hunger Drain"
- Improved sync between server and client velocity reducer when reloading
- Low Stamina Indicator Realistic Combat changed overlay
- Improved Low Stamina Indicator non-Realistic Combat
- If you have more than 20 stamina, it will draw over the first row another bar with different color
- HungerDrainAddition → HungerDrainMultiplier
- Low Stamina Indicator condition: Reach First Stamina Level → Stamina Blocked
Technical Changes:
- SCAccessoryItem (Before named SCTrinketsItem) getModel, getFirstPersonModel & getTexturePath now has ItemStack in the parameters
- Improved performance by doing 1 ServerTickHandler instead of 3
- Improved damageTick
- Added a message on join to clarify about people with epilepsia to disable noise effect
- Accessory armor (Before named Trinkets armor) now will use datapack to check the armor, toughness and hungerDrainAddition, it will be inside “definitions/accessories”
- Hunger Drain Addition is now an attribute
- Stamina is now an attribute
- Max Stamina is now an attribute
- Max Stamina config → Max Base Stamina
- First and Second Stamina Level will only get the base value to choose the value
- Moved IEntityDataSaver to implement into LivingEntity instead of PlayerEntity
- Made some changes to stamina to make it compatible with LivingEntities
- Added parameter ItemStack to SCAccessoryItem#hasCustomAngles
- Optimized render crosshair
Dependencies
Files
stoneycore-0.3.0.jar(540.74 KiB) Primary Download
Details
Licensed ARR
Published 4 months ago
Updated 2 months ago