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Changelog
- Added a new structure: Giant Webs.
- Spider Monarchs will be able to spawn there.
- Cave Spiders can spawn there naturally without spawners.
- Added a new biome: Arid Roof. This biome is desert-like and is thus hot.
- Fossils can appear.
- Extremely abundant in Roofshale.
- Husks can spawn there. Camels and desert frogs can also spawn.
- Snowman will melt there!
- Added a new mob: Spider Monarch.
- Spawns on Giant Webs.
- Has 200 health and has a boss health bar. Weak to Bane of Arthropods enchantment.
- Drops a venomous fang that can be used to craft Venomous Spears.
- Added Ceilinum, a new metal type.
- Comes in raw, nugget, ingot, and block form.
- Can be crafted into doors, trapdoors, and bars as well as cut and chiselled blocks. Cut Ceilinum comes in stairs and slabs.
- Ceilinum Blocks can be used as base for beacons.
- Ceilinum Ingots can be used as armour trim material and as beacon payment material.
- Ceilinum Ingots can also be used to duplicate Castle Lord Regalia Fragments. It costs 6 ingots and 2 wool per duplication process.
- Added a new item: Spider Silk
- The block can be found naturally at Giant Webs, but may also be crafted from Spider Silk in 2x2 pattern. Cobwebs may be crafted into Spider Silk.
- Can be crafted into carpets. The blocks can also be used for crafting white beds in place of wool. Spider Silk Blocks and carpets can be broken faster with shears.
- As long as cobwebs are renewable through other methods, Silk Blocks are renewable.
- Added a new item: Venomous Spear
- Can be crafted with 2 Sticks and 1 Spider Monarch's Fang
- Deals 6 damage. On hitting an enemy, inflicts Poison for 8 seconds.
- Currently, can only be enchanted with Unbreaking, Mending, and Curse of Vanishing.
- Added 2 new advancements:
- What a Tangled Web We Weave: Enter the Giant Web.
- Arachno Slayer: Defeat the Spider Monarch.
- Added sound events for Castle Lord and Spider Monarch and as such, they now have subtitles.
- They currently use the same sounds as Pillager and Spider respectively.
- Castle Lord Armour can now be trimmed with armour trims.
- Added Ceilinum Nuggets and Ceilinum Ingots to certain chest loot tables in Hanging Castles and Ocean Cubes.
- Ceilands Pillager Outpost cages may now have Allays and Iron Golems.
- Biome tweaks:
- Topsy Forest and Luzawood Forest biome should now generate mushrooms.
- Ceilands biomes now have tags.
- Ocean Orbs biome allows tropical fish to spawn at any height, and bonemeal produces coral.
- Several biomes now fall under biome category tags. Inverted Peaks is mountainous, Ocean Orbs biome is ocean, Topsy Forest and Luzawood Forest are forests, Arid Roof is desert.
- Added mineshaft_blocking tags to Ceilands biomes.
- Shifted up Large Ceiltrunk leaves by 1 block to make fewer leaves decay and removed one stray log at the bottom of Large Ceiltrunk trees.
- For real, Colossal Ceilshroom should now properly generate moss blocks at the base.
- Various tweaks to noise settings.
- Castle Lord armour crafting recipe is now under Equipment category.
- Fixed Ceilingneous Pressure Plates having collision.
- Added rudimentary translation for Яussiди. So far, everything is translated except for advancements. This is only a rough translation.
Files
Ceilands-QuiFabrge-1.20.1-0.8.jar(1.48 MiB) Primary Download
Details
Licensed MIT
Published 2 years ago
Updated 3 days ago