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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[v20.4.2-1.20.4] - 2024-02-14

Fixed

  • Fix advancements not loading

[v20.4.1-1.20.4] - 2024-02-10

Fixed

  • Update build script to fix missing mixin manifest entry on Forge

[v20.4.0-1.20.4] - 2024-01-30

  • Port to Minecraft 1.20.4
  • Port to NeoForge

Changed

  • Rewrite advancements

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[v20.4.1-1.20.4] - 2024-02-10

Fixed

  • Update build script to fix missing mixin manifest entry on Forge

[v20.4.0-1.20.4] - 2024-01-30

  • Port to Minecraft 1.20.4
  • Port to NeoForge

Changed

  • Rewrite advancements

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[v20.4.0-1.20.4] - 2024-01-30

  • Port to Minecraft 1.20.4
  • Port to NeoForge

Changed

  • Rewrite advancements

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v8.1.5-1.20.1] - 2023-01-29

Fixed

  • Fix respirator not having any effect on Fabric

[v8.1.4-1.20.1] - 2023-01-24

Added

  • Add thinair:heavy_breathing_utility item tag for equipment that can protect from red air quality, the tag is empty by default

Fixed

  • Fix breathing equipment not breaking and getting negative durability values

[v8.1.3-1.20.1] - 2023-11-07

Fixed

  • Third time is a charm: fix crash when checking air quality

[v8.1.2-1.20.1] - 2023-11-06

Fixed

  • Once again try to fix crash when checking air quality

[v8.1.1-1.20.1] - 2023-11-06

Fixed

  • Fixed crash when checking air quality

[v8.1.0-1.20.1] - 2023-11-05

Changed

  • Only selected entities are now affected by the new air mechanics, by default this includes the player and humanoid mobs such as villagers and pillagers
  • Affected entities are controlled via an entity type tag: thinair:air_quality_sensitive
  • Changed air provider radius in config to apply to the whole air quality level instead of per block to allow for tag support
  • Air quality providers such as soul fire blocks and portal blocks are now controlled via dedicated block tags:
    • thinair:blue_air_providers
    • thinair:green_air_providers
    • thinair:yellow_air_providers
    • thinair:red_air_providers
  • Equipment keeping you safe from yellow air quality like the respirator is now controlled via a new item tag: thinair:breathing_utility, so you can e.g. configure certain pieces of armor to protect you as well
  • Reworked air bladder use animations and mechanics
  • Rewrote local air quality handling: only the server calculates values and syncs those to clients, clients no longer do any scanning on their own
  • Moved some basic classes to a dedicated api package

Fixed

  • Fixed start-up crash on newer versions of Forge
  • Fixed conduit power no longer allowing to breath underwater
  • Fixed respirator not working
  • Fixed occasional crash when saving level
  • Fixed safety lantern not always showing correct air quality when in inventory

[v8.0.0-1.20.1] - 2023-06-27

  • Ported to Minecraft 1.20.1

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v8.1.4-1.20.1] - 2023-01-24

Added

  • Add thinair:heavy_breathing_utility item tag for equipment that can protect from red air quality, the tag is empty by default

Fixed

  • Fix breathing equipment not breaking and getting negative durability values

[v8.1.3-1.20.1] - 2023-11-07

Fixed

  • Third time is a charm: fix crash when checking air quality

[v8.1.2-1.20.1] - 2023-11-06

Fixed

  • Once again try to fix crash when checking air quality

[v8.1.1-1.20.1] - 2023-11-06

Fixed

  • Fixed crash when checking air quality

[v8.1.0-1.20.1] - 2023-11-05

Changed

  • Only selected entities are now affected by the new air mechanics, by default this includes the player and humanoid mobs such as villagers and pillagers
  • Affected entities are controlled via an entity type tag: thinair:air_quality_sensitive
  • Changed air provider radius in config to apply to the whole air quality level instead of per block to allow for tag support
  • Air quality providers such as soul fire blocks and portal blocks are now controlled via dedicated block tags:
    • thinair:blue_air_providers
    • thinair:green_air_providers
    • thinair:yellow_air_providers
    • thinair:red_air_providers
  • Equipment keeping you safe from yellow air quality like the respirator is now controlled via a new item tag: thinair:breathing_utility, so you can e.g. configure certain pieces of armor to protect you as well
  • Reworked air bladder use animations and mechanics
  • Rewrote local air quality handling: only the server calculates values and syncs those to clients, clients no longer do any scanning on their own
  • Moved some basic classes to a dedicated api package

Fixed

  • Fixed start-up crash on newer versions of Forge
  • Fixed conduit power no longer allowing to breath underwater
  • Fixed respirator not working
  • Fixed occasional crash when saving level
  • Fixed safety lantern not always showing correct air quality when in inventory

[v8.0.0-1.20.1] - 2023-06-27

  • Ported to Minecraft 1.20.1

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v8.1.3-1.20.1] - 2023-11-07

Fixed

  • Third time is a charm: fix crash when checking air quality

[v8.1.2-1.20.1] - 2023-11-06

Fixed

  • Once again try to fix crash when checking air quality

[v8.1.1-1.20.1] - 2023-11-06

Fixed

  • Fixed crash when checking air quality

[v8.1.0-1.20.1] - 2023-11-05

Changed

  • Only selected entities are now affected by the new air mechanics, by default this includes the player and humanoid mobs such as villagers and pillagers
  • Affected entities are controlled via an entity type tag: thinair:air_quality_sensitive
  • Changed air provider radius in config to apply to the whole air quality level instead of per block to allow for tag support
  • Air quality providers such as soul fire blocks and portal blocks are now controlled via dedicated block tags:
    • thinair:blue_air_providers
    • thinair:green_air_providers
    • thinair:yellow_air_providers
    • thinair:red_air_providers
  • Equipment keeping you safe from yellow air quality like the respirator is now controlled via a new item tag: thinair:breathing_utility, so you can e.g. configure certain pieces of armor to protect you as well
  • Reworked air bladder use animations and mechanics
  • Rewrote local air quality handling: only the server calculates values and syncs those to clients, clients no longer do any scanning on their own
  • Moved some basic classes to a dedicated api package

Fixed

  • Fixed start-up crash on newer versions of Forge
  • Fixed conduit power no longer allowing to breath underwater
  • Fixed respirator not working
  • Fixed occasional crash when saving level
  • Fixed safety lantern not always showing correct air quality when in inventory

[v8.0.0-1.20.1] - 2023-06-27

  • Ported to Minecraft 1.20.1

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v8.1.2-1.20.1] - 2023-11-06

Fixed

  • Once again try to fix crash when checking air quality

[v8.1.1-1.20.1] - 2023-11-06

Fixed

  • Fixed crash when checking air quality

[v8.1.0-1.20.1] - 2023-11-05

Changed

  • Only selected entities are now affected by the new air mechanics, by default this includes the player and humanoid mobs such as villagers and pillagers
  • Affected entities are controlled via an entity type tag: thinair:air_quality_sensitive
  • Changed air provider radius in config to apply to the whole air quality level instead of per block to allow for tag support
  • Air quality providers such as soul fire blocks and portal blocks are now controlled via dedicated block tags:
    • thinair:blue_air_providers
    • thinair:green_air_providers
    • thinair:yellow_air_providers
    • thinair:red_air_providers
  • Equipment keeping you safe from yellow air quality like the respirator is now controlled via a new item tag: thinair:breathing_utility, so you can e.g. configure certain pieces of armor to protect you as well
  • Reworked air bladder use animations and mechanics
  • Rewrote local air quality handling: only the server calculates values and syncs those to clients, clients no longer do any scanning on their own
  • Moved some basic classes to a dedicated api package

Fixed

  • Fixed start-up crash on newer versions of Forge
  • Fixed conduit power no longer allowing to breath underwater
  • Fixed respirator not working
  • Fixed occasional crash when saving level
  • Fixed safety lantern not always showing correct air quality when in inventory

[v8.0.0-1.20.1] - 2023-06-27

  • Ported to Minecraft 1.20.1

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v8.1.1-1.20.1] - 2023-11-06

Fixed

  • Fixed crash when checking air quality

[v8.1.0-1.20.1] - 2023-11-05

Changed

  • Only selected entities are now affected by the new air mechanics, by default this includes the player and humanoid mobs such as villagers and pillagers
  • Affected entities are controlled via an entity type tag: thinair:air_quality_sensitive
  • Changed air provider radius in config to apply to the whole air quality level instead of per block to allow for tag support
  • Air quality providers such as soul fire blocks and portal blocks are now controlled via dedicated block tags:
    • thinair:blue_air_providers
    • thinair:green_air_providers
    • thinair:yellow_air_providers
    • thinair:red_air_providers
  • Equipment keeping you safe from yellow air quality like the respirator is now controlled via a new item tag: thinair:breathing_utility, so you can e.g. configure certain pieces of armor to protect you as well
  • Reworked air bladder use animations and mechanics
  • Rewrote local air quality handling: only the server calculates values and syncs those to clients, clients no longer do any scanning on their own
  • Moved some basic classes to a dedicated api package

Fixed

  • Fixed start-up crash on newer versions of Forge
  • Fixed conduit power no longer allowing to breath underwater
  • Fixed respirator not working
  • Fixed occasional crash when saving level
  • Fixed safety lantern not always showing correct air quality when in inventory

[v8.0.0-1.20.1] - 2023-06-27

  • Ported to Minecraft 1.20.1

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v4.0.1-1.19.2] - 2023-07-08

Added

  • Added support for Curios and Trinkets mods

Fixed

  • Fixed respirator not working when equipped
  • Fixed conduit power failing to behave like water breathing

[v4.0.0-1.19.2] - 2023-06-25

  • Ported to Minecraft 1.19.2

Details

Licensed MIT
Published a year ago
Updated 7 months ago