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The 0.0.3 Update is here! Hope you enjoy it! :D ;)

This marks the end of new features (for now), as all old content (and a few new things) announced to return are back in this addon!

This version should work with 1.21.1 and 1.21.

Additions and Changes:

  • Spooky Stone (boosts hostiles and doesn't boost players or creatures)

  • Blueberry Stone (increases jump ability for all entities, without effects)

  • Netherish Stone (slows down entities and weakens them)

  • Volcanic Stone (hot and burns all entities, causing multiple negative effects to be applied)

  • Charged Volcanic Stone (burns entities longer with bad effects, and melts blocks around it using the tag 'thingamajigsgoodies:can_melt')

  • Ender Blossom (produces 1 ender pearl every 10-15 days on normal farmland, but grows much fasters on End-related blocks, excluding stonecutter/crafting variants of end stone and purpur)

  • Ender Blossom Seeds (made by taking a seed and crafting it with ender pearls to create 1 ender blossom seed, it is 1 seed = 1 seed and pearl output)

  • Balanced the Purifying tool set and made some weapons weaker and other non-weapon-tools stronger, also decreasing or increasing attack speed with it

  • Added tags from mods to blocks in the addon to increase compatibility and immersion a bit (includes tags like "summer_crops", "bottomless/deny", "heating_blocks", among other mod's tags, at least 4 mods are supported so far)

Please report issues to the Addon GitHub: https://github.com/roberttkahelin8/thingamajigs2addons/issues

New features update 0.0.2!

This release may support 1.21.1 along with 1.21, but it has not been tested fully. It is confirmed to work on 1.21.

Report issues to the Thingamajigs 2 Addon GitHub.

Additions and Improvements:

  • Added new Purifying Class of tools and weapons (sword and axe for now)
  • Added Combiner (used to craft purifying class tools and upgraded netherite sword)
  • Added Scythes (used to break grass, bushes, and other annoying blocks fast, higher tier = better radius of effect and range, starts at IRON level only!)
  • Moving Probable Block was too limited, so more tier reward types were added (have fun!)
  • Fixed some weirdness with items and blocks
  • Combiner RECIPE TYPE added, takes four inputs and makes one output item, documentation for Thingamajigs discussed here: Link

Known Issues:

  • Combiner UI slots are funky, and may be slightly off by a pixel or more, along with player inventory and hotbar slots while on screen (this is a visual oops, being worked on).

Hope you enjoy the update! ;) :D

Initial Release 0.0.1! Tested to work on NeoForge 21.0.163. Dedicated Server tested and works.

Works with Thingamajigs Neo 1.7.3.

Additions:

  • Dyed Balloon Blocks (bouncy and float, and provide a full air recovery when popped underwater in your offhand)

  • Converter (used for special in-world recipes and conversions)

  • Golden Apple Shard (made by clicking a Converter with Purifying Water)

  • Globized Golden Apple Shard (made by combining a glob with a golden apple shard)

  • Purifying Crafting Ingredients/Decorations (all required to make the Purifying Block)

  • Sludge and Purifying Water (ones horrible for health, the other great for health)

  • Thingamajig State Cell (like copper bulb, but no light and faster updating)

  • Moving Probable Block (a strange move-based block that does anything it wants, based on randomness, more moves = better reward tiers)

  • Byproduct (made from putting sludge on-top or letting it spill onto the Converter, can make 1 bonemeal from 2 blocks of byproduct) and other things


Project members

CreativeMasterBonin

Member

Details

Licensed ARR
Published 3 months ago
Updated 3 months ago