Changelog
Changelog v0.6.2 - v0.6.3b
-
Now Valoria requires Fluffy Fur
-
Fixed Shade Blossom Bandage Recipe
-
Fixed Unable to load model: 'minecraft:item/pick_crushing_0' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_0.json Unable to load model: 'minecraft:item/pick_crushing_2' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_2.json Unable to load model: 'minecraft:item/pick_crushing_1' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_1.json
-
Fixed Couldn't load tag minecraft:impact_projectiles as it is missing following references: valoria:poisoned_kunai (from main) Couldn't load tag valoria:smoke_particle as it is missing following references: valora:infernal_core (from main)
-
Fixed Cattail generation
-
Fixed Pot generation
-
Fixed Server Crashing
-
Fixed Goblin Animations
-
Fixed Pot Item Models
-
Fixed Smoke Particles
-
Fixed Necromancer Particles
-
Fixed bug that coffee can be stacked up to 1646
-
Fixed bug that Murasama wasn't based on "dash_distance" attribute
-
Fixed Possible Server Crashing
-
Fixed Undead moving AI
-
Fixed Loyalty on Spears (Returned item removes all enchantments)
-
Fixed Glover Rendering
-
Fixed Valoria Portal Frames
-
Fixed Piercing
-
Fixed Spears Rotations
-
Fixed a bug that projectiles can damage through FTB Chunks privates
-
Fixed a bug that Rune of cold hasn't helped from other cold sources than Powder Snow
-
Fixed a bug that putting a Shard into a Void Pillar causes a server crashing
-
Fixed a small offset of placed items on Jewelry table
-
Nerfed Rune's
-
Buffed Silken Kunai
-
Added Suspicious Ice generation
-
Added Suspicious Iceberg generation
-
Added Experience drop from Mobs
-
Added Trolls
-
Added Succubus
-
Added Epic Fight compat (will be released as datapack, later maybe as mod that will fix some issues with abilities of modded weapons and maybe curios)
-
Added Crypt Lantern
-
Added Sake to Creative Tab
-
Added Tomb variations
-
Added Pyratite block and Crystal
-
Added Silk touch drops to Crystals
-
Added Goblin Model Configuration
-
Added "in-hand" Models to Katanas (Contributed by Kerdo)
-
Added Crypt Pots (Contributed by Kerdo)
-
Added Halloween Items
-
Added Functionality to Soul Collector
-
Added Custom Panorama
-
Added Glow Layer to some Blocks and Items
-
Added GUI to Kegs
-
Added Sounds to Kegs
-
Added Devourer spawn ability to Beast Scythe
-
Added Bows tooltips
-
Added Sound to Tombstone
-
Added More Biomes to Valoria Dimension
-
Added way to obtain Pearlium
-
Added own LootTable to Crystallized Deep Ruins
-
Added Elemental Smithing Templates
-
Added Shader Rendering to Valoria Portal (Thanks to MaxBogomol for helping)
-
Added Skins
-
Deleted Geodites (Drops moved to ephemarite)
-
Deleted Void Crystal
-
Deleted "needs_iron_tool" tag (unused)
-
Optimized Katanas
-
Optimized Murasama
-
Reworked Goblins
-
Reworked Scythes
-
Reworked Katanas
-
Reworked Murasama
-
Reworked Overlay Rendering
-
Reworked Overlay items
-
Reworked Bleeding FX
-
Reworked Kegs
-
Reworked Projectiles
-
Reworked Necromancer Fangs -> Devourer
-
Reworked Bows
-
Reworked Elemental Progression
-
Decreased amount of bones dropped from Goblins
-
Decreased Cooldown time for Scythes from 100 to 75, if no one was hit to 15
-
Decreased Droprate of Gunpowder in Ephemarite crushing
-
Decreased Droprate of Geodes from Ephemarite mining
-
Buffed Katanas
-
Katanas cant be used in offhand now (Causes to many troubles lol)
-
Changed Item Tabs Sorting
-
Changed Tipsy effect balance
-
Drinks are placeable now
-
Drinks are stackable up to 64 now
-
Animated Goblins
-
Resprited all the drinks
-
Resprited Cobalt Ingot
-
Resprited Bow of Darkness
-
Updated to Forge 47.2.20