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Changelog v0.6.2 - v0.6.3b

  • Now Valoria requires Fluffy Fur

  • Fixed Shade Blossom Bandage Recipe

  • Fixed Unable to load model: 'minecraft:item/pick_crushing_0' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_0.json Unable to load model: 'minecraft:item/pick_crushing_2' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_2.json Unable to load model: 'minecraft:item/pick_crushing_1' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_1.json

  • Fixed Couldn't load tag minecraft:impact_projectiles as it is missing following references: valoria:poisoned_kunai (from main) Couldn't load tag valoria:smoke_particle as it is missing following references: valora:infernal_core (from main)

  • Fixed Cattail generation

  • Fixed Pot generation

  • Fixed Server Crashing

  • Fixed Goblin Animations

  • Fixed Pot Item Models

  • Fixed Smoke Particles

  • Fixed Necromancer Particles

  • Fixed bug that coffee can be stacked up to 1646

  • Fixed bug that Murasama wasn't based on "dash_distance" attribute

  • Fixed Possible Server Crashing

  • Fixed Undead moving AI

  • Fixed Loyalty on Spears (Returned item removes all enchantments)

  • Fixed Glover Rendering

  • Fixed Valoria Portal Frames

  • Fixed Piercing

  • Fixed Spears Rotations

  • Fixed a bug that projectiles can damage through FTB Chunks privates

  • Fixed a bug that Rune of cold hasn't helped from other cold sources than Powder Snow

  • Fixed a bug that putting a Shard into a Void Pillar causes a server crashing

  • Fixed a small offset of placed items on Jewelry table

  • Nerfed Rune's

  • Buffed Silken Kunai

  • Added Suspicious Ice generation

  • Added Suspicious Iceberg generation

  • Added Experience drop from Mobs

  • Added Trolls

  • Added Succubus

  • Added Epic Fight compat (will be released as datapack, later maybe as mod that will fix some issues with abilities of modded weapons and maybe curios)

  • Added Crypt Lantern

  • Added Sake to Creative Tab

  • Added Tomb variations

  • Added Pyratite block and Crystal

  • Added Silk touch drops to Crystals

  • Added Goblin Model Configuration

  • Added "in-hand" Models to Katanas (Contributed by Kerdo)

  • Added Crypt Pots (Contributed by Kerdo)

  • Added Halloween Items

  • Added Functionality to Soul Collector

  • Added Custom Panorama

  • Added Glow Layer to some Blocks and Items

  • Added GUI to Kegs

  • Added Sounds to Kegs

  • Added Devourer spawn ability to Beast Scythe

  • Added Bows tooltips

  • Added Sound to Tombstone

  • Added More Biomes to Valoria Dimension

  • Added way to obtain Pearlium

  • Added own LootTable to Crystallized Deep Ruins

  • Added Elemental Smithing Templates

  • Added Shader Rendering to Valoria Portal (Thanks to MaxBogomol for helping)

  • Added Skins

  • Deleted Geodites (Drops moved to ephemarite)

  • Deleted Void Crystal

  • Deleted "needs_iron_tool" tag (unused)

  • Optimized Katanas

  • Optimized Murasama

  • Reworked Goblins

  • Reworked Scythes

  • Reworked Katanas

  • Reworked Murasama

  • Reworked Overlay Rendering

  • Reworked Overlay items

  • Reworked Bleeding FX

  • Reworked Kegs

  • Reworked Projectiles

  • Reworked Necromancer Fangs -> Devourer

  • Reworked Bows

  • Reworked Elemental Progression

  • Decreased amount of bones dropped from Goblins

  • Decreased Cooldown time for Scythes from 100 to 75, if no one was hit to 15

  • Decreased Droprate of Gunpowder in Ephemarite crushing

  • Decreased Droprate of Geodes from Ephemarite mining

  • Buffed Katanas

  • Katanas cant be used in offhand now (Causes to many troubles lol)

  • Changed Item Tabs Sorting

  • Changed Tipsy effect balance

  • Drinks are placeable now

  • Drinks are stackable up to 64 now

  • Animated Goblins

  • Resprited all the drinks

  • Resprited Cobalt Ingot

  • Resprited Bow of Darkness

  • Updated to Forge 47.2.20

Changelog v0.6.2

  • Fixed Shade Blossom Bandage Recipe

  • Fixed Unable to load model: 'minecraft:item/pick_crushing_0' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_0.json Unable to load model: 'minecraft:item/pick_crushing_2' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_2.json Unable to load model: 'minecraft:item/pick_crushing_1' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_1.json

  • Fixed Couldn't load tag minecraft:impact_projectiles as it is missing following references: valoria:poisoned_kunai (from main) Couldn't load tag valoria:smoke_particle as it is missing following references: valora:infernal_core (from main)

  • Fixed Cattail generation

  • Fixed Pot generation

  • Nerfed Rune's

  • Buffed Silken Kunai

  • Added Suspicious Ice generation

  • Added Suspicious Iceberg generation

  • Added Experience drop from Mobs

  • Added Trolls

  • Added Succubus

  • Added Epic Fight compat (will be released as datapack, later maybe as mod that will fix some issues with abilities of modded weapons and maybe curios)

  • Added Crypt Lantern

  • Added Sake to Creative Tab

  • Changed Tipsy effect balance

  • Drinks are placeable now

  • Drinks are stackable up to 64 now

  • Animated Goblins

  • Reworked Goblins

  • Decreased amount of bones dropped from Goblins

  • Resprited all the drinks

  • Updated to Forge 47.2.20

  • Now Valoria requires Lodestone

  • Various playability changes

  • Added Custom Voxel shapes to some blocks

  • Added some Recipes

  • Added Firefly like particles, spawned in Shadeforest

  • Added Particles for Bandages

  • Added Shade Blossom

  • Added Shade Blossom Bandage

  • Added Pots Generation

  • Reworked Stone Crusher (A bit)

  • Reworked Accessories

  • Reworked BlazeReap

  • Reworked Bandages

  • Decreased amount of bones dropped from Goblins

  • ID change of "pick" -> "prospectors_pick"

  • Changed spawnables in Valoria dimension

  • Fixed Katana's, Scythe's

  • Fixed Scythe Attributes

  • Fixed infinite use of Katana

  • Fixed Gloves rendering

  • Fixed Void armor craft recipe

  • Resprited Gazers, totems, winglets

  • Resprited Bandages

  • Resprited Effects

  • Changed incompatibility of "Bleeding" enchantment from "Sweeping Edge" to "Sharpness"

  • Optimized Gloves code

  • Updated mods.toml

Public testing version of v6, if you found a bug, please report it here - Github

current changelog:

  • Optimized Quicksand Fog Rendering

  • Optimized CurioItemProperty

  • Optimized Infernal Sword

  • Optimized Scythe Items

  • Optimized Lexicon Page Item

  • Optimized Mannequin

  • Optimized Weapons abilities

  • Added functionality for ALL runes (finally did it lmao)

  • Added Jade compat

  • Added Compat for Enchantment Descriptions

  • Added 2 attributes to Prospectors pick

  • Added a new painting The Starry night by Vincent Van Gogh

  • Added Entities to vailla tags

  • Added cooldown for Phantom

  • Added ColorMapping for plants

  • Added Flammable to wooden blocks

  • Added Ores to forge tags

  • Added Shadewood branch

  • Added Void Taint

  • Added The Valoria Dimension:

    • Added Violet Sprout

    • Added Glow Violet Sprout

    • Added Glowfern

    • Added Voidvine

    • Added Void Serpents

    • Added Eye Stone

    • Added Eye Meat

    • Added Voidtaint Lantern

    • Added Abyssal Lantern

    • Added Void Taint

    • Added Deep Marble

    • Added Shadewood Branch

    • Added Dormant Crystals

    • Added Eye Chunk

    • Added Tainted Roots

    • Added Tainted Berries

    • Added Wicked Amethyst Gen

    • Added Dormant Crystals Gen

    • Added Gen to All plants from this World

    • Added Eldritch tree

    • Reworked Shadewood tree

    • 2 New biomes (Shadewood forest, Void Barren, Ecotone)

  • Added Fancy Shadewood Tree

  • Added Pearlium generation

  • Added Crystal disk generation

  • Added Modded Stone Variants to tag Stone Tool Materials

  • Added Animation to some blocks

  • Added Mod Armor to all Tags (Armors are trimmable now)

  • Added Armor Trims Materials

  • Added Bows zooming - thanks to MaxBogomol for the code <3

  • Added Vanishable to most of the items

  • Added Ukrainian lang

  • Added Swamp Wanderer (Redone him and added back to game)

  • Added Shadewood Boat

  • Added Shadewood Chest Boat

  • Added Elemental manipulator crafts

  • Added 2 new command's "addAllPages", "removeAllPages"

  • Added Necromancer

  • Added Undead

  • Added Description to scythes

  • Added Particles to Manipulator

  • Added Valoria ingots to forge tag #ingots

  • Added Shadewood Fence

  • Added Shadewood Fence Gate

  • Added Quark Compat

  • Added Building blocks for ephemarite (slabs, stairs, walls)

  • Added Void traps

  • Added Custom Arrows

  • Added Custom Bows

  • Added Umbral Activator block

  • Added Keg crafting recipe

  • Added Sword Actions to Katana's

  • Added Ambient Particles to some of items

  • Reworked keg a little

  • Reworked Keyblocks (Umbral Blocks)

  • Reworked Curio slot registry to newer system (Json based)

  • Reworked Curio items

  • Reworked Lexicon

  • Reworked Mod Balance

  • Reworked Shadewood tree

  • Reworked Void Grass

  • Reworked Goblin AI

  • Reworked Goblin Model From default Model to Humanoid, so they can hold items in hand

  • Reworked Kunais's

  • Reworked Item2DRenderer for better compatibility with other mods that can use it

  • Reworked Sarcophagus

  • Reworked Mannequin

  • Reworked Accessories

  • Reworked Spears

  • Resprited Void stone

  • Resprited Uncharged Shard

  • Resprited Wicked Amethyst

  • Resprited Wicked Amethyst Item

  • Resprited Soul shard

  • Resprited Cattail

  • Resprited Bloodhound

  • Resprited Murasama

  • Resprited Yamato

  • Resprited Shadewood Planks and related items

  • Resprited Katana's

  • Resprited Scythe's

  • Renamed Uncharged Stone -> Uncharged Shard

  • Renamed Soulstone -> Soul shard

  • Renamed Amethyst (mod one btw) -> Wicked Amethyst

  • Renamed Keyblocks to Umbral Blocks

  • Prospectors pick now breaks ICE blocks much faster

  • Server sided most of the particles

  • Golden accessories makes Piglin neutral now

  • Accessories will be damaged when player was attacked

  • Goblins can take weapons to hand

  • Goblins can spawn with weapons in hand with chance

  • Necklaces will change their size depending on armor

  • Fixed Misspells in Sounds tooltips

  • Fixed Misspell in Jewelry JEI

  • Fixed Coffe -> Coffee

  • Fixed 1 pixel Y offset in jei

  • Fixed Plants LootTable

  • Fixed Baby Goblins

  • Fixed Bug - Goblins tried to attack creative player when was hurt

  • Fixed Bug - When multiple items were in cooldown, the sound would be very loud

  • Fixed Bug - Necklaces now bigger than player 2'nd layer

  • Fixed Entities attributes

  • Fixed Crash - When HitResult.getType() was MISS game decides to crash (Blazereap)

  • Fixed Server errors in KatanaItem and CorpsecleaverItem - Client sided a ClientConfig checking

  • Fixed Server error - Cant call the "/valoria addPage/removePage" command

  • Fixed Bug - Damage from Scythes / Katanas etc. damaged through armor and through FTB Chunks

  • Fixed 1 pixel offset of Bloodhound icon in gui

  • Fixed Mannequin visual bugs (First value to appear was 1 then the damage value, now its appears only as a damage value)

  • Fixed Second gui slot in jei recipes

  • Fixed Katana's dash - damaged through walls

  • Fixed Flower pots offsets - yeah that was bug, not a feature :( but such a cool bug lol

  • Fixed Katana's for double-clicking mouses

  • Changed Stonecrusher recipe

  • Changed opacity for Eternity appearing after Phantom ability

  • Changed attributes maximum value (for vanilla armor atts) [May not work in some servers]

  • Changed Aloe Bandage animations

  • Changed Hitboxes for all modded entities (vanilla parity):

    • Goblin: 0.5f, 1.3f -> 0.6f, 1.25f
    • Mannequin: 1f, 2f -> 0.6f, 1.95f
    • Draugr: 1f, 2f -> 0.6f, 1.95f
  • Changed Chance of receiving a charge when hitting an Enemy with Infernal Sword 5% -> 10%

  • Changed Chance of stunning the target when hitting with Club 5% -> 7%

  • Changed Corpsecleaver to SwordItem, so it will support sword enchantments

  • Changed HoundItem (Bloodhound sword) to SwordItem, so it will support sword enchantments

  • Changed Sounds of abilities to new ones (Credit to Calamity mod <3)

  • Changed Time in JEI recipes converted to seconds now

  • Changed Block Tab sorting

  • Changed Crypt LootTable

  • Decreased Limestone spawn chance

  • Decreased particles count (15 -> 4) when picking up Mannequin

  • Decreased particles count (16 -> 3) after attacking Mannequin

  • Updated forge version 1.20.1-47.2.0 -> 1.20.1-47.2.16

  • Added Functional to Bloodsight monocle
  • Fixed Ephemarite boulders gen
  • Fixed Radius enchantment
  • Added tetra compat
  • Balance changes
  • Fixed Wine translate
  • Changed Ephemarite boulders gen
  • Changed Crypts gen
  • Added Just Enough Effect Descriptions (JEED) Compat
  • Fixed Effect coloring
  • Changed Tipsy effect bonuses
  • Alcohol now adds nausea to player
  • Added Mead Bottle to tags - Alcohol, Bottle Drinks
  • Removed Kvass from tag - Alcohol
  • Resprited & Changed model of Elegant Pedestal
  • Added Elegant Pedestal Recipe
  • Redone Drinks Registers
  • Added drinks a potion like tooltips
  • Balance changes
  • Changed Creative Tab Textures
  • Changed Jeweler Table recipe (a little)
  • Deleted Skully Pedestal (cuz its cringe tbh, most likely will be replaced with something nicer)
  • Updated RU lang
  • Updated ENG lang
  • Fixed Jeweler table recipes JEI compat
  • Added Animated progress arrow in jei
  • Changed Voxel shape of Pedestal
  • Fixed shadewood hanging sign
  • Added most of blocks to vanilla tags
  • Changed Hanging Shadewood sign texture
  • Added Hanging Shadewood sign recipe
  • Changed Decorated Bronze lamp model
  • Changed Tomb model
  • Changed Tomb texture
  • Fixed Waterlogged state for Tomb
  • Sorted JEI by Time of crafting
  • Added New Blocks
  • Fixed misspell: Vine -> Wine
  • Fixed Overlay render layers
  • Mod Blocks now work with Beacon
  • Added new dungeon to oceans (A crystallized deep ruin that have drowned spawner inside but it cannot spawn with trident in hand)
  • Changed Manipulator model & texture & Voxelshape
  • Added Manipulator gui
  • Redone Stone Crusher so its now json powered
  • Did a smelting recipes for raw cobalt
  • Pickaxe used in Crusher now will be damaged by 5 units
  • Fixed a bug that item can disappear in pedestals, keg & crusher when inventory is full
  • Added ephemarite gen (stone that can be crashed in crusher to get a rune with a chance)
  • Decreased goblin spawn chance
  • Keg now returns empty bottle if honey bottle is used, to take back honey from a keg you'll need the glass bottle
  • Fixed dupe when keg wtih a drink's inside was broken it will drop these drink's so you'll dont need to collect these items with specific item
  • Resprited armor models
  • Fixed Server Crashing
  • Added JEI compat
  • Added Jewelry Recipes
  • Fixed Keg Brewing Recipes
  • Fixed Stonecrusher Item Rendering
  • Added Recipes for most of Blocks
  • Added Stonecutting recipes
  • Resprited some of items
  • Marked Lexicon for REDO (very wip thingie btw, all pages will be open until redo)

And more!

Fixed crypt generation and did some funny things with radius weapons also added an enchant which multiplies the radius!


Project members

IriDark

Owner

Kerdo

Member

Sunday6

Member

Details

Licensed CC-BY-NC-4.0
Published a year ago
Updated a month ago