Changelog
Public testing version of v6, if you found a bug, please report it here - Github
current changelog:
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Optimized Quicksand Fog Rendering
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Optimized CurioItemProperty
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Optimized Infernal Sword
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Optimized Scythe Items
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Optimized Lexicon Page Item
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Optimized Mannequin
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Optimized Weapons abilities
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Added functionality for ALL runes (finally did it lmao)
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Added Jade compat
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Added Compat for Enchantment Descriptions
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Added 2 attributes to Prospectors pick
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Added a new painting The Starry night by Vincent Van Gogh
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Added Entities to vailla tags
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Added cooldown for Phantom
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Added ColorMapping for plants
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Added Flammable to wooden blocks
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Added Ores to forge tags
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Added Shadewood branch
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Added Void Taint
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Added The Valoria Dimension:
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Added Violet Sprout
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Added Glow Violet Sprout
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Added Glowfern
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Added Voidvine
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Added Void Serpents
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Added Eye Stone
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Added Eye Meat
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Added Voidtaint Lantern
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Added Abyssal Lantern
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Added Void Taint
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Added Deep Marble
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Added Shadewood Branch
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Added Dormant Crystals
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Added Eye Chunk
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Added Tainted Roots
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Added Tainted Berries
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Added Wicked Amethyst Gen
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Added Dormant Crystals Gen
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Added Gen to All plants from this World
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Added Eldritch tree
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Reworked Shadewood tree
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2 New biomes (Shadewood forest, Void Barren, Ecotone)
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Added Fancy Shadewood Tree
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Added Pearlium generation
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Added Crystal disk generation
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Added Modded Stone Variants to tag Stone Tool Materials
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Added Animation to some blocks
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Added Mod Armor to all Tags (Armors are trimmable now)
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Added Armor Trims Materials
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Added Bows zooming - thanks to MaxBogomol for the code <3
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Added Vanishable to most of the items
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Added Ukrainian lang
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Added Swamp Wanderer (Redone him and added back to game)
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Added Shadewood Boat
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Added Shadewood Chest Boat
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Added Elemental manipulator crafts
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Added 2 new command's "addAllPages", "removeAllPages"
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Added Necromancer
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Added Undead
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Added Description to scythes
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Added Particles to Manipulator
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Added Valoria ingots to forge tag #ingots
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Added Shadewood Fence
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Added Shadewood Fence Gate
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Added Quark Compat
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Added Building blocks for ephemarite (slabs, stairs, walls)
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Added Void traps
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Added Custom Arrows
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Added Custom Bows
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Added Umbral Activator block
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Added Keg crafting recipe
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Added Sword Actions to Katana's
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Added Ambient Particles to some of items
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Reworked keg a little
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Reworked Keyblocks (Umbral Blocks)
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Reworked Curio slot registry to newer system (Json based)
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Reworked Curio items
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Reworked Lexicon
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Reworked Mod Balance
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Reworked Shadewood tree
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Reworked Void Grass
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Reworked Goblin AI
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Reworked Goblin Model From default Model to Humanoid, so they can hold items in hand
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Reworked Kunais's
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Reworked Item2DRenderer for better compatibility with other mods that can use it
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Reworked Sarcophagus
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Reworked Mannequin
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Reworked Accessories
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Reworked Spears
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Resprited Void stone
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Resprited Uncharged Shard
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Resprited Wicked Amethyst
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Resprited Wicked Amethyst Item
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Resprited Soul shard
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Resprited Cattail
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Resprited Bloodhound
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Resprited Murasama
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Resprited Yamato
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Resprited Shadewood Planks and related items
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Resprited Katana's
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Resprited Scythe's
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Renamed Uncharged Stone -> Uncharged Shard
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Renamed Soulstone -> Soul shard
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Renamed Amethyst (mod one btw) -> Wicked Amethyst
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Renamed Keyblocks to Umbral Blocks
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Prospectors pick now breaks ICE blocks much faster
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Server sided most of the particles
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Golden accessories makes Piglin neutral now
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Accessories will be damaged when player was attacked
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Goblins can take weapons to hand
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Goblins can spawn with weapons in hand with chance
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Necklaces will change their size depending on armor
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Fixed Misspells in Sounds tooltips
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Fixed Misspell in Jewelry JEI
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Fixed Coffe -> Coffee
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Fixed 1 pixel Y offset in jei
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Fixed Plants LootTable
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Fixed Baby Goblins
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Fixed Bug - Goblins tried to attack creative player when was hurt
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Fixed Bug - When multiple items were in cooldown, the sound would be very loud
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Fixed Bug - Necklaces now bigger than player 2'nd layer
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Fixed Entities attributes
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Fixed Crash - When HitResult.getType() was MISS game decides to crash (Blazereap)
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Fixed Server errors in KatanaItem and CorpsecleaverItem - Client sided a ClientConfig checking
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Fixed Server error - Cant call the "/valoria addPage/removePage" command
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Fixed Bug - Damage from Scythes / Katanas etc. damaged through armor and through FTB Chunks
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Fixed 1 pixel offset of Bloodhound icon in gui
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Fixed Mannequin visual bugs (First value to appear was 1 then the damage value, now its appears only as a damage value)
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Fixed Second gui slot in jei recipes
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Fixed Katana's dash - damaged through walls
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Fixed Flower pots offsets - yeah that was bug, not a feature :( but such a cool bug lol
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Fixed Katana's for double-clicking mouses
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Changed Stonecrusher recipe
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Changed opacity for Eternity appearing after Phantom ability
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Changed attributes maximum value (for vanilla armor atts) [May not work in some servers]
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Changed Aloe Bandage animations
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Changed Hitboxes for all modded entities (vanilla parity):
- Goblin: 0.5f, 1.3f -> 0.6f, 1.25f
- Mannequin: 1f, 2f -> 0.6f, 1.95f
- Draugr: 1f, 2f -> 0.6f, 1.95f
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Changed Chance of receiving a charge when hitting an Enemy with Infernal Sword 5% -> 10%
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Changed Chance of stunning the target when hitting with Club 5% -> 7%
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Changed Corpsecleaver to SwordItem, so it will support sword enchantments
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Changed HoundItem (Bloodhound sword) to SwordItem, so it will support sword enchantments
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Changed Sounds of abilities to new ones (Credit to Calamity mod <3)
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Changed Time in JEI recipes converted to seconds now
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Changed Block Tab sorting
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Changed Crypt LootTable
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Decreased Limestone spawn chance
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Decreased particles count (15 -> 4) when picking up Mannequin
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Decreased particles count (16 -> 3) after attacking Mannequin
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Updated forge version 1.20.1-47.2.0 -> 1.20.1-47.2.16