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Changelog
Bug Fixes
- Fixed issue where magnetic arrows shot from a dispenser would immediately be capable of being picked up upon hitting the ground, negating the point
- Fixed Magnetic Arrow misnomer (Magnetic Flint Arrow -> Magnetic Arrow)
Alterations
- Rather than the Magnetic Arrow being able to be picked up in creative mode when shot, it can no longer be picked up until the arrow's effect has completed. This is to allow for more fun with the arrow without needing to switch to survival.
Technical
- Metadata added for issues URL.
- Mod metadata has defined 1.20.5 as a compatible version. This is not labeled accordingly because Forge - - Config API Port forces users to use 1.20.6, making this mod technically incompatible due to its dependency.
Files
xtraarrows-3.2-fabric-mc1.20.6.jar(842.76 KiB) Primary Download
Details
Licensed ARR
Published a year ago
Updated 9 days ago