New Features:
-
Added a "Replace Goals" mode! This option (under Goal > More > Play to...) will replace any lines/items on the card with new items as soon as they are scored.
(credit to AverageFlame for the suggestion!)
-
Added a score message for when items are lost in "Inventory" mode, or when a "Never get" objective is failed
-
Added message templates to
config/yet-another-minecraft-bingo/messages/game_start.json
to allow custom start/end/scoreboard text! -
Performance improvements to card update packets when many teams/players are on the server.
-
Moved around a few config files to improve update migrations:
/stats.db
is renamed to/bingo.db
player-settings.json
is now stored in SQLite
-
Added initial Placeholders API support! This only includes two filters for now:
%yet-another-minecraft-bingo:time%
and%yet-another-minecraft-bingo:time_left%
(to be expanded in future updates). -
(Client) Tiles with multiple items now display each item as part of the hover tooltip.
-
(Client) 'Game over' screen now remembers which tab it was on, and only renders the win firework the first time it's opened.
Bugs Squashed:
-
Fixed the card occasionally generating with blank spaces when certain filters are applied
-
Fixed HUD desync with Simple Voice Chat when relogging
-
Fix occasional "{team} completed their card!" messages when starting a new game
-
Fixed compatibility with new versions of Just Enough Items
Translations
- New Chinese Simplified translations by Young912!
- New Danish translations by Libreh!
- New Portuguese translations by Lucasofchirst!
- New Hungarian translations by petya0927!
New Features:
-
Redesigned the lobby menu! It looks shiny and is hopefully more intuitive for new players. No more floating text!
-
Added a "Consume Items" mode, which takes items from your inventory when scored (#137)
-
Improved the team chat behavior, which now:
- Uses the server-configured chat type formatting
- Has a few config properties in
config.json
, such asdefaultToTeamChat
- Properly implements chat verification
-
Removed the max 8-team limitation and added support for custom teams with the vanilla
/team
commands (#33)Beyond 13 teams you'll run out of distinct team colors and might have performance issues. Use at your own risk.
-
Redesigned card textures in the "Classic" resource pack!
-
Moved around a few items/challenges in the default lists
-
Improved error logs when something goes wrong with custom tier lists / objectives in a datapack
-
(Client) Added an unnecessary HUD transition when viewing the card.
Bugs Squashed:
-
Fixed players being stuck unable to respawn if the game resets while on the death screen (#139)
-
Fixed "leading team" being incorrectly displayed in certain tie scenarios (#138)
-
Significantly improved reset performance to avoid timeouts (#136)
-
Fixed the mod not persisting some game options for the first round after the server is started
-
Fixed entity bossbars (wither/raid/dragon) not being removed from players when the server is reset
-
Fixed the vanilla preview map showing items from the previous game
-
The vanilla map item no longer moves to different slots when switching teams or starting the game
-
When using Vanish, spectators no longer create extra join/leave messages when logging in
-
Fixed datapacks breaking after "Next round" is used because
#minecraft:load
is never run -
Removes combined voice chat groups when resetting the game
-
(Client) Card HUD and hint tooltips no longer overlap each other in the lobby (#140)
-
(Client) Fixed items overlapping with tooltips when many cards are displayed
Translations
- New Chinese Simplified translations by Young912!
- New French translations by Yosh64!
- New Portuguese translations by Lucasofchirst!
- New Russian translations by Ofterkino, Mrpavel, Май, Lucky Wayч, and yukkovna!
- New Swedish translations by Vica50 Rosvall!