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You're in Grave Danger 2.0.13
Fixes
Accessories can now handle stored accessories data with more slots than the player has (in case of updates)
You're in Grave Danger 2.4.18
Fixes
Accessories can now handle stored accessories data with more slots than the player has (in case of updates)
You're in Grave Danger 2.0.16
Fixes
Accessories can now handle stored accessories data with more slots than the player has (in case of updates)
You're in Grave Danger 2.0.12
Changes
Added configurability to minimum grave spawn height per-dimension
Fixes
Graves replacing damaging blocks will now disappear when claiming the grave
(if config is set to do so)
Fix crash with weird item-data which would lead to graves being rendered
useless.
Visibility on accessories stay toggled after death
Fix soulbound items being deleted when dying due to apotheosis executions
You're in Grave Danger 2.4.17
Changes
Added configurability to minimum grave spawn height per-dimension
Fixes
Graves replacing damaging blocks will now disappear when claiming the grave
(if config is set to do so)
Fix crash with weird item-data which would lead to graves being rendered
useless.
Visibility on accessories stay toggled after death
Fix soulbound items being deleted when dying due to apotheosis executions
You're in Grave Danger 2.0.15
Changes
Added configurability to minimum grave spawn height per-dimension
Fixes
Graves replacing damaging blocks will now disappear when claiming the grave
(if config is set to do so)
Fix crash with weird item-data which would lead to graves being rendered
useless.
Visibility on accessories stay toggled after death
Fix soulbound items being deleted when dying due to apotheosis executions
You're in Grave Danger 2.0.11
Changes
Added config option for treating curse of binding items with soulbound on respawn
Changed keep percentage of XP to be a percentage of the total XP, instead of
percentage of "stored in grave"-xp
Fixes
Removed dupe of accessories when configured to not put them in the grave
When non-standard drop rules are changed so a grave becomes empty, the
grave will no longer be generated if empty grave generation is disabled
You're in Grave Danger 2.4.16
Changes
Moved curse of binding treatment config to the respawn component (the grave
component config will still handle grave items)
Changed keep percentage of XP to be a percentage of the total XP, instead of
percentage of "stored in grave"-xp.
Fixes
Removed dupe of accessories when configured to not put them in the grave
When non-standard drop rules are changed so a grave becomes empty, the
grave will no longer be generated if empty grave generation is disabled
tryGenerateGraveOnGround
config will no longer attempt placing the grave 2 blocks
below ground
You're in Grave Danger 2.0.14
Changes
Added config option for treating curse of binding items with soulbound on respawn
Changed keep percentage of XP to be a percentage of the total XP, instead of
percentage of "stored in grave"-xp
Fixes
Removed dupe of accessories when configured to not put them in the grave
When non-standard drop rules are changed so a grave becomes empty, the
grave will no longer be generated if empty grave generation is disabled
tryGenerateGraveOnGround
config will no longer attempt placing the grave 2 blocks
below ground
You're in Grave Danger 2.0.10
Changes
Mods adding external inventories, without specific compat, should now have their items
handled by YiGD (meaning they might get stored in a grave instead of dropping)
Item-loss can now be weighted to prefer selection items for destruction of larger stacks
Losing individual items though item loss will now be registered as destroyed by the
backup system
Item-loss can be configured to apply other drop rules than the DESTROY drop rule
Added some common soulbound enchantments to standard soulbound enchantment tag
Fixes
Fixed random error when applying item loss to modded inventories, which would cause death
handling to be ignored
Graveyards will no longer try to generate graves where graves have already been generated
Graveyards can now successfully generate graves cross-dimensionally
When graves drop items on the ground when destroyed/claimed, it will now only contain
items contained in the grave (no soulbound, already dropped, or destroyed items)
You're in Grave Danger 2.4.15
Changes
Item loss can now be weighted to pick items of higher stack counts
You can now set a drop rule different to DESTROY applying to item loss
Losing individual items from item loss will now end up in backup
Fixes
Disabling the treatBindingCurse
config will no longer treat curse of binding on respawn,
if the cursed items also has soulbound.
Graveyards will no longer try to generate graves where graves have already been generated
Graveyards can now successfully generate graves cross-dimensionally
When graves drop items on the ground when destroyed/claimed, it will now only contain
items contained in the grave (no soulbound, already dropped, or destroyed items)
You're in Grave Danger 2.0.13
Changes
Item loss can now be weighted based on stack size
Items lost from item-loss will be kept in backup
Fixes
Graveyards will no longer try to generate graves where graves have already been generated
Graveyards can now successfully generate graves cross-dimensionally
When graves drop items on the ground when destroyed/claimed, it will now only contain
items contained in the grave (no soulbound, already dropped, or destroyed items)
You're in Grave Danger 2.0.9
Changes
Config values for glowing graves, glowing grave distance, breakable graves, and
death sight enchantment range are now properly synced to the server
Fixes
Item loss is now applied after checking items required for generating a grave
You're in Grave Danger 2.4.14
Changes
Config values for glowing graves, glowing grave distance, breakable graves, and
death sight enchantment range are now properly synced to the server
Fixes
Item loss is now applied after checking required items for generating a grave
You're in Grave Danger 2.0.12
Changes
Config values for glowing graves, glowing grave distance, breakable graves, and
death sight enchantment range are now properly synced to the server
Fixes
Item loss is now applied after checking required items for generating a grave
You're in Grave Danger 2.4.13
Fixes
Fixed NoClassDefFoundError exception when using travelers
backpack
You're in Grave Danger 2.0.8
Changes
Item loss can now optionally be applied to modded inventories
Soulbound can now be enchanted on all curios items
Added configurable use time and cooldown for death scroll
Replaced the onlyMurderer
rob config with killerSkipWaitTime
allowing the killer of a player to skip the grave robbing cooldown
Fixes
Made graves indestructible to a lot of ways they could be destroyed by previously
Item loss will now not try and remove the same item twice, and count it as 2
items (more reliable how much is lost)
Running the /clear command after retrieving items from a grave no longer clears
the grave backup
Soulbound now works with curios
Graves being moved (like with carry-on mod) will now be detected when they reappear
Fixed crash with travelers backpack
Now prevents "fake players" from looting graves
You're in Grave Danger 2.4.12
Changes
Item loss can now optionally be applied to modded inventories
Improved land claiming compat by adding more configs
Added configurable use time and cooldown for death scroll
Fixes
Made graves indestructible to a lot of ways they could be destroyed by previously
Item loss will now not try and remove the same item twice, and count it as 2
items (more reliable how much is lost)
Running the /clear command after retrieving items from a grave no longer clears
the grave backup
Graves being moved (like with carry-on mod) will now be detected when they reappear
Fixed compatibility issue crash with travelers backpack
Now prevents "fake players" from looting graves
You're in Grave Danger 2.0.11
Changes
Item loss can now optionally be applied to modded inventories
Improved land claiming compat by adding more configs
Added configurable use time and cooldown for death scroll
Changed onlyMurderer
rob config to killerSkipWaitTime
allowing
the killer of a player to skip the grave rob cooldown
Added compat with the twilight forest (unofficial mod)
Fixes
Made graves indestructible to a lot of ways they could be destroyed by previously
Item loss will now not try and remove the same item twice, and count it as 2
items (more reliable how much is lost)
Running the /clear command after retrieving items from a grave no longer clears
the grave backup
Graves being moved (like with carry-on mod) will now be detected when they reappear
Now prevents "fake players" from looting graves
You're in Grave Danger 2.0.7
Changes
Fixes
Graves will no longer overwrite other graves when dying in exact same places
outside the world