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Smaller update but fixes couple stuff and re-adds some missing mods.

Everything in the modpack is FINALLY modular this means 1 thing for you that you wont be switching instances everytime you update. (game version updates might still have some rough corners)

  • Updated mods
  • Improved performance of Tile Entities (Chests, Signs etc.)
  • Fixed "/" not being placed in chat (that was a really annoying one I know)
  • Updated all mods to 1.21.10

CLEAN INSTALL IS RECOMMENDED AS MOJANG CHANGED QUITE A LOT IN THE SETTINGS FILE.

  • Updated pack to 1.21.8
  • Updated all mods
  • Particle rendering is now async
  • Updated weather particle density and ground fog during rain

Since this is an update from 1.21.7 to .8 clean install is recommended.

  • fix another whoopsie :3
  • Fixed a dookie code whoops :3
  • Updated mods
  • Using an experimental entity renderer
    • Modified entity culling to calculate the voxel shapes of slabs and stairs too which should in result of a lot more culled entities
    • Modified sorting from merge sort to radix sort
    • Modified Noxesium/EntityCulling mods to do less on main thread
  • Nvidia Reflex is disabled by default now in config settings (Enable it in the in game Mods > Reflex and just toggle it)

All of these changes resulted on my pc to get 80% more fps in a entity dense Human Village spot(s)

  • Updated mods
  • Improved performance
  • Updated to 1.21.7
  • Has couple missing mods.

(expect performance to be slightly lower on high tile entity situations)

  • Updated mods
  • Made particle rendering async again
  • Added back the custom GUI
  • Updated mods
  • Added Nvidia Reflex
    • Reduces INPUT lag when paired with shader usage by up to 60%!
  • Improved performance slightly
  • Fixed few nvidium related bugs
  • Updated mods
  • Added Nvidium back
  • Updated pack to 1.21.4
  • Removed Distant Horizons from being optional too as most people add it and get dog water fps

Custom Startup UI is still disabled as there are some weird behaviors.

  • Updated Mods
  • Fixed few texture related issues from alpha.3
    • IsVisible checks should be faster compared to alpha.3 on item model visiblity checks.
  • Update mods
  • Fix few crashes
  • Change it back to custom sodium for model rendering improvements.

There are still few missing mods, until we switch to 1.21.4, they most likely be missing.

  • Update to 1.21.3
  • Many plugins could be missing (mainly the custom selection GUI) which soon they'll be included / added.
  • Performance might be worse compared to 1.21.1 version of the pack, nothing i can do.
  • Updated Mods
    • Updated Distant Horizons to use 2.3.0-b-RC2
  • Added Particle Rain Mod
    • As in my benchmarks, it's faster than game's weather system. (and particle rain looks way better)
  • Added Shadowy Paths

Now the REAL DEAL.

  • Swapped to custom version of Sodium
    • This version improves performance on custom models by around 30% to 50%!
      • Added Back Face culling on Item Entities (which are the entity type that being used on custom models)
      • Uses RadixSort instead of InsertionSort
    • Improved base game entity rendering by 10%
    • Improved particle rendering by 30%

Goal with 1.9.X is that basically optimize the game to it's maximum while maybe butchering some mod compatibility along the way (all the mods on qol pack will stay regardless)

  • Updated Mods
  • Updated configs
  • Improved performance on particle heavy situations
  • Improved performance of the player heads
  • Improved chunk loading speeds

Clean install is recommended due the config changes.

  • Updated mods
  • Added search to keybinds
  • Added better stats menu
  • Added C2ME to improve LOD generation speed in DH by 15%~
  • Added MouseTweaks
  • Added UI Sounds
  • Updated Mods
  • Fixed FancyMenu tutorial popping up at initial install
  • Added view bobbing adjustments
  • Added ability to search up keybinds
  • Fixed deafening whale sounds underwater
  • Updated mods
  • Fixed minimap disappearing time to time

Details

Licensed MIT
Published 3 years ago
Updated 10 days ago