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r0.1-beta9

by gri573 on Jun 19, 2025
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  • fix compile error on unbound profile
  • fix pixelated blocklight
  • fix apparent light desaturation on some light source types (and reduce number of false positives in unknown light detection)

r0.1-beta8

by gri573 on May 12, 2025
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  • updated to complementary r5.5.1
  • fixed grainy modded emissives
  • fixed excessive noise in reflections (still a little noisy)

r0.1-beta7b

by gri573 on Apr 12, 2025
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  • Fixed GI ambient brightness being too low
  • Improved unknown light detection
  • Changed reflection strength with custom PBR
  • added dynamic resolution reflection rendering
  • made everything faster
  • absolutely no drawbacks, I promise

r0.1-beta7a

by gri573 on Mar 23, 2025
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  • fixed resourcepacks adding extra grass on top of grass block lacking SSS and waving on that extra grass
  • fixed normals blowing up with custom PBR at high map strength

r0.1-beta7

by gri573 on Mar 22, 2025
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  • fixed GI sampling distribution
    • this caused a brightness change which was rebalanced by renaming the previous "correct" GI setting to "subtle" and the previous "intense" one to "correct"
  • fixed GI blowing up sometimes
  • changed reflectiveness of metals with resourcepack PBR to schlick fresnel
  • fixed candles not emitting any light

r0.1-beta6a

by gri573 on Jan 23, 2025
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  • fix pixelated shadows
  • properly handle pixelated shadows in the blocklight upscaler

r0.1-beta6

by gri573 on Jan 23, 2025
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  • changed light falloff to 1/r² by default
  • added setting to revert light falloff to 1/r
  • fixed (reworked) interactive water waves
  • added 1.21.4 light sources
  • updated to complementary r5.4

r0.1-beta5

by gri573 on Jul 14, 2024
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  • update to complementary r5.2.2
  • vastly improve GI
    • thanks to GitHub user jwapobie for doing most of the improvements
  • improve ghost afterimage on moving objects
    • the issue is not fully fixed, but should be bearable now
  • fix sunlight shadows from ACL-based connected glass
  • reduce flickering and borders between LOD levels
    • this fixes the world-aligned squares following the player near light sources that illuminate surfaces at grazing angles
  • improve blocklight upscaling and filtering
  • add interactive water
  • improve light discovery
  • add specular blocklight highlights
  • fix SDF calculations for real
    • this reduces noise in shadows as well as light leaking
  • fix most noise from blocklight

r0.1-beta4

by gri573 on Jun 12, 2024
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  • update to Complementary r5.2.1
  • improve dark corners and rings around objects
  • add slider for blocklight resolution
  • improve modded light support (needs iris 1.7 or later)
  • more closely match per-block lighting to per-pixel lighting
  • reduce flickering of handheld lighting when player voxelization is off
  • Change raytracing algorithm from voxel RT to SDF raymarching
    • this allows raytracing against dynamic shapes such as custom models or entities
  • add single-sample soft shadow approximation
  • remove denoising and accumulation as they are no longer needed
  • remove option to disable "trace to all lights"
  • add maximum light trace count setting
  • add options to disable entities, the player and foliage in raytracing
  • remove end game of life
  • add world-space reflections

r0.1-beta2

by gri573 on Nov 27, 2023
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Change Log

  • fix stripes on far-away objects
  • fix some unstable lighting
  • add light source size multiplier (for sharper shadows)
  • add iris required screen
  • (untested) add modded light support
  • fix dark screen edges when looking around while holding items
  • fix blocky water
  • fix incorrect texture coordinate clamping leading to slightly broken subvoxel models in some cases (this caused the weird dots on torches)
  • add french translation (thanks to github user MsNeyla)
  • fix ghosting on block breaking particles
  • fix gi breaking after very long times
  • fix item iPBR
  • fix items held by allays not emitting any light
  • fix primed TNT not emitting any light

r0.1-beta1

by gri573 on Nov 6, 2023
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  • tweak denoiser
  • add lights for dropped and held items, as well as entities
  • groundwork for entity velocity support in reprojection (once iris starts supporting it)
  • add per-material blocklight colour and brightness settings

r0.1-alpha10

by gri573 on Oct 27, 2023
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  • hard-code some light colours (settings for individually adjustable light colours will come in a future update)
  • improve denoiser

r0.1-alpha9c

by gri573 on Oct 22, 2023
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  • increase default voxel volume size
  • fix lower profiles being broken
  • remove "potato" and "very low" profiles as they don't make sense for rethinking voxels (use complementary instead)
  • change some rethinking voxels settings between different profiles

r0.1-alpha9b

by gri573 on Oct 14, 2023
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  • fix compile error with GI turned off

r0.1-alpha9a

by gri573 on Oct 13, 2023
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  • fix random bright spots and light discoloration and crashes
  • fall back to vanilla blocklight outside of voxelisation range

r0.1-alpha9

by gri573 on Oct 12, 2023
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  • add global illumination
  • tweak denoiser
  • fix "trace all lights" option crashing the game

Project members

gri573

Owner

Details

Published 3 years ago
Updated a month ago