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Dungeons and Taverns v4.6

Changelog

  • Updated key loot tables to work with 1.21.4
  • Added the Pale Residence Structure
    • new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines
  • Added Pale Tavern
  • Added Pale Firewatch Tower
  • Added Zombefied Villager + advancements for curing them to the:
    • Toxic Lair - sells Trishot, Blowthrough or Antidote if cured
    • Desert Ruins - sells outreach if cured
    • Jungle Ruins - sells Photosynthesis if cured
    • Lone Citadel - sells Might if cured
    • Illager Hideout - sells Illagers Bane if cured
    • to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE
  • Overhauled the Stray Fort
    • one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place
    • also holds now a map to the Lone Citadel
  • Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort
  • Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer
    • Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements
  • Updated the Lone Citadels Miniboss Arena
  • Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit
  • Updated Shrine Towers to be sometimes spawning without a tip
  • Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation:
    • Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough
  • Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level
  • Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level
  • Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level
  • Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it
    • Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords
  • Added support for voxel.hardel.io by Hardel:
  • French: https://voxel.hardel.io/fr-fr/tools/enchant
  • English: https://voxel.hardel.io/en-us/tools/enchant

Files

Dungeons and Taverns v4.6.zip(14.09 MiB) Primary Download

Project members

NovaWostra

Owner

Konci

Member

Walls

Member

Details

Licensed ARR
Published 2 years ago
Updated 7 days ago