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Dungeons and Taverns v3.0.1

Changelog

Forgoten mentions from V3's update changelog: the datapack/mod is compatible with

  • Biomes o plenty
  • Biomes you go
  • Project vibrant journeys
  • Wythers
  • Terralith
  • Regions unexplored

This versions changelog

  • Added a missing Button to the Witch Villa room with the zombie converter
  • Updated the Witch Villa's charged creeper room by adding an experiment with brown and red mooshrooms
  • Slightly updated the Witch Villas main tower
  • Fixed an Jigsaw issue with Stay Forts corner pieces that made them impossible to generate
  • Fixed a ton of falsely named jigsaw block entries causing console issues~
    • the structures where
    • All of the Tavern Trader Cars
    • Swamp Taverns campfire place
    • Illager hideouts hallway siderooms
    • All of the Bunker structure files
    • All of the Illager camp structure files
    • All of the conduit houses and decorative plots
  • Slightly updated one of the Bunker rooms
  • Fixed false rotated ladders in a few rooms
  • Fixed an Illager Hideouts hallway sideroom not being able to generate
  • Fixed Witch Villa's brewing loot chest table creating error logs
  • your games will still freeze if you use /locate or an eye of ender with very big structures. they are very unoptimized features and the structures are just very big with a lot of rooms it has to roll. if your server times out it just means that it's safety lock kicked in because the game was freezing for more than 10 seconds. after that it usually works again.

Dependencies

Files

dungeons-and-taverns-3.0.1.jar(16.42 MiB) Primary Download

Project members

NovaWostra

Owner

Konci

Member

Walls

Member

Details

Licensed ARR
Published 2 years ago
Updated 7 days ago