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Dungeons and Taverns v4.6.1

Changelog

Tiding up bugs and tweaking the pack for Minecraft 1.21.4

  • Shrine towers on new chunks are now a fixed height and have always a vault on top with 1 map per player for a shrine. they require shrine keys
  • the map tells you what shrine tier it is
  • Illager manors are now smaller to fix a bug with curling into itself
  • Illager manors tower issue got fixed
  • Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
  • Updated the Lighting Rod Cage to have 3 Creeper instead
  • Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
  • Fixed Witch Villas Horse Rooms skeleton horses not being tamed (you couldn't ride them)
  • Added vaults to the Lone Citadels Catacombs
  • Reduced prespawned mob amount in the Lone Citadels Catacombs and lone citadel in general (still ~200 mobs at once but it should help a bit with performance)
  • Fixed Lone End Ships Slopes vaults not dropping a broken elytra guaranteed (it had previously the chance to dispend enchanted books with wax wing or armour trims instead. this is no longer the case)

Files

dungeons-and-taverns-v4.6.1.jar(27.5 MiB) Primary Download

Project members

NovaWostra

Owner

Konci

Member

Whity

Member

Details

Licensed ARR
Published 2 years ago
Updated 6 days ago