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Changelog
Tiding up bugs and tweaking the pack for Minecraft 1.21.4
- Shrine towers on new chunks are now a fixed height and have always a vault on top with 1 map per player for a shrine. they require shrine keys
- the map tells you what shrine tier it is
- Illager manors are now smaller to fix a bug with curling into itself
- Illager manors tower issue got fixed
- Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
- Updated the Lighting Rod Cage to have 3 Creeper instead
- Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
- Fixed Witch Villas Horse Rooms skeleton horses not being tamed (you couldn't ride them)
- Added vaults to the Lone Citadels Catacombs
- Reduced prespawned mob amount in the Lone Citadels Catacombs and lone citadel in general (still ~200 mobs at once but it should help a bit with performance)
- Fixed Lone End Ships Slopes vaults not dropping a broken elytra guaranteed (it had previously the chance to dispend enchanted books with wax wing or armour trims instead. this is no longer the case)
Files
dungeons-and-taverns-v4.6.1.jar(27.5 MiB) Primary Download
Links
Details
Licensed ARR
Published 2 years ago
Updated 6 days ago