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Dungeons and Taverns v4.6.1

Changelog

Tiding up bugs and tweaking the pack for Minecraft 1.21.4

  • Shrine towers on new chunks are now a fixed height and have always a vault on top with 1 map per player for a shrine. they require shrine keys
  • the map tells you what shrine tier it is
  • Illager manors are now smaller to fix a bug with curling into itself
  • Illager manors tower issue got fixed
  • Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
  • Updated the Lighting Rod Cage to have 3 Creeper instead
  • Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
  • Fixed Witch Villas Horse Rooms skeleton horses not being tamed (you couldn't ride them)
  • Added vaults to the Lone Citadels Catacombs
  • Reduced prespawned mob amount in the Lone Citadels Catacombs and lone citadel in general (still ~200 mobs at once but it should help a bit with performance)
  • Fixed Lone End Ships Slopes vaults not dropping a broken elytra guaranteed (it had previously the chance to dispend enchanted books with wax wing or armour trims instead. this is no longer the case)

Files

Dungeons and Taverns v4.6.1.zip(14.09 MiB) Primary Download

Project members

NovaWostra

Owner

Konci

Member

Whity

Member

Details

Licensed ARR
Published 2 years ago
Updated 6 days ago