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Changelog
- Version 1.6.0 was deleted because there were a lot of bugs and the datapack did not work correctly.
- One datapack for different versions!
- Optimized the tree search;
- Optimization of the game difficulty check;
- Fixed the search for the hardest side;
- Fixed the placing of blocks when transforming a tree into real blocks;
- Fixed a bug where trees considered a layer of snow to be a solid block.
- Support for any blocks, BUT so far without
blockstates
andnbt
, onlyid
.
All you need to do is add the block id to the
nether_logs
/logs
/base
/deform_blocks
/nether_leaves
/leaves
/others
block tags inphysics_of_falling_trees
namespace;
- Added the function of placing a tree for debug:
function physics_of_falling_trees:temp_tree {state:<a number from -1 to 3>}
Files
Physical_Falling_Trees_v1-6-1_1-20-5_-_1-21.zip(412.04 KiB) Primary Download
Links
Details
Licensed GPL-3.0-only
Published 2 years ago
Updated 2 months ago