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  • TrapRecipe now return ItemStack.EMPTY as result stack rather than null

  • Removed TheOneProbe compatibility

  • Reworked "mob starting difficulty" config section to be more intuitive

  • Lowered Fearwolf movement speed modifiers for idle walking and melee attack

  • Fearwolves can now spawn on any ground block that is in the minecraft:animal_spawnable_on tag

  • Added small smoke effect to Dynamic Trap to better indicate when it is assembling a trap

  • Fixed game crashing if it starts raining before the server has properly finished starting up
  • Fixed TrapRecipe.Serializer.toNetwork() wrongly using NonNullList, resulting in players getting disconnected from dedicated servers when trying to join.

  • Nerfed Grump rage speed modifier

  • Tweaked some client default config values

  • Added new contraption "Dynamic Trap"

  • JEI compat for Dynamic Trap

  • Fixed Destroyer not always looking the right way when attacking

  • Fixed Grump using LookAtOwnerGoal when not supposed to

  • Fixed midnight steel block and lunar sensor not being in the intended minecraft:blocks/mineable tags

------------------ API ------------------

  • Some refactoring

  • Accessibility to the BaseTrapAction class and the BaseTrapAction Forge registry

  • Fixed Seeker not getting one-shot killed by reflected seeker fireballs

  • Fixed Destroyer not taking damage from reflected fireballs

  • Fixed Grump targeting logic when tamed

  • Fixed Fearwolves not spawning

  • Ported to 1.20.1

  • Fixed Grump target logic when tamed

  • Fixed Fearwolves not spawning

  • Fixed difficulty increasing even if max is reached

  • Fixed being able to block Grump hooks regardless of where the player looks while blocking

  • Made the Breecher's AI a bit more interesting

  • Tweaked a few default config settings

  • Added new rage mode for Grumps

FIRST STABLE RELEASE

  • Added config option for previously undocumented feature that pauses the day-night cycle when no players are online

  • Added config option for various armor mobs can spawn with depending on difficulty

  • Fixed acid rain event and thunderstorm event fighting over priority

  • Made the Apocalypse debug command less terrible

  • Added new config option for mobs that should only start spawning when the nearest player is at X difficulty level.

  • Lunarium Ingot and Soul Fragment have been renamed and retextured (now called Midnight Steel Ingot and Fragmented Soul)

  • Added "midnight steel block"

  • Added new advancements

  • Added optional logic for Destroyers to try and destroy their target player's respawn point

  • Fixed full moon ghasts' NBT not always being read properly

  • Fixed rain damage bug in multiplayer

  • Acid rain has been remade into an event rather than something that happens whenever it rains

  • Improved Grump's fishhook precision

  • Fixed Grump target logic

  • Finished implementing the Fearwolf

  • Finished mob armor handler

  • Grumps can be tamed with Fatherly Toast

  • Fatherly Toast can now be obtained more easily, in the form of dungeon loot

  • Full moon mobs now properly despawns if their target player dies, if enabled

  • Full moon ghasts now try spawning in the air in dimensions with no ceiling to avoid getting stuck

  • Creepers spawning with potion buffs from Apocalypse will no longer create lingering clouds granting "infinite" buffs

  • Made the Ghost and Grump's movement a bit more sluggish

  • Made the difficulty text in the HUD translatable

  • WIP Ghost freezing - Not implemented in any meaningful way

  • And maybe more fixes I have forgotten about

Details

Licensed MIT
Published a year ago
Updated 25 days ago