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Apocalypse Rebooted 1.16.5-1.0.0-r

Changelog

FIRST STABLE RELEASE

  • Added config option for previously undocumented feature that pauses the day-night cycle when no players are online

  • Added config option for various armor mobs can spawn with depending on difficulty

  • Fixed acid rain event and thunderstorm event fighting over priority

  • Made the Apocalypse debug command less terrible

  • Added new config option for mobs that should only start spawning when the nearest player is at X difficulty level.

  • Lunarium Ingot and Soul Fragment have been renamed and retextured (now called Midnight Steel Ingot and Fragmented Soul)

  • Added "midnight steel block"

  • Added new advancements

  • Added optional logic for Destroyers to try and destroy their target player's respawn point

  • Fixed full moon ghasts' NBT not always being read properly

  • Fixed rain damage bug in multiplayer

  • Acid rain has been remade into an event rather than something that happens whenever it rains

  • Improved Grump's fishhook precision

  • Fixed Grump target logic

  • Finished implementing the Fearwolf

  • Finished mob armor handler

  • Grumps can be tamed with Fatherly Toast

  • Fatherly Toast can now be obtained more easily, in the form of dungeon loot

  • Full moon mobs now properly despawns if their target player dies, if enabled

  • Full moon ghasts now try spawning in the air in dimensions with no ceiling to avoid getting stuck

  • Creepers spawning with potion buffs from Apocalypse will no longer create lingering clouds granting "infinite" buffs

  • Made the Ghost and Grump's movement a bit more sluggish

  • Made the difficulty text in the HUD translatable

  • WIP Ghost freezing - Not implemented in any meaningful way

  • And maybe more fixes I have forgotten about

Files

Apocalypse-Rebooted-1.16.5-1.0.0-r.jar(581.78 KiB) Primary Download
Apocalypse-Rebooted-1.16.5-1.0.0-r-api.jar(9.52 KiB) Download

Details

Licensed MIT
Published a year ago
Updated 25 days ago