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Changelog
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TrapRecipe now return ItemStack.EMPTY as result stack rather than null
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Removed TheOneProbe compatibility
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Reworked "mob starting difficulty" config section to be more intuitive
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Lowered Fearwolf movement speed modifiers for idle walking and melee attack
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Fearwolves can now spawn on any ground block that is in the minecraft:animal_spawnable_on tag
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Added small smoke effect to Dynamic Trap to better indicate when it is assembling a trap
Dependencies
Details
Licensed MIT
Published a year ago
Updated 25 days ago