Added the blood Control ability, which lets you control your enemies and fling them
Added the Blood Shield, an ability that prevents living creatures from getting close to you
Added the Blood Shot ability which gives your status effects to whatever it hits. It can also take status effects from potions in your hands
Buffed lightning's overcharge ability
Added the bloodstep ability which acts as a dash/jump
Added the overcharge ability for blood bending, to keep it balanced, the time spent weaker is longer and harsher than it's lightning bending counterpart
Added the Blood bag upgrade which allows you to use water bending without any water at the cost of some health
Made air gust knock you back more, allowing for a slight gliding
Made air gust a bit more expensive
Reverted air bullet damage
Reverted air jump cost
Made it so scroll items get consumed when used
Added tooltips to scrolls
Added information in the advancement tab on how to unlock lightning bending
12.5% increase on water arc's damage
5x damage increase on water blade when it has been launched (if it is still controlled it stays at 2)
(Idk how to math this one)% damage increase for water jet & water cannon. Perfect conditions required 4.5s and 3s for their respective ability. It now takes 3s and 1.5s
50% damage increase for water bubble
water bubble has bigger knockback now
50% damage increase on chunk pickup
150% damage increase on ravine
40% damage increase on initial earth spike damage
3x increase on the amount of time the victim is stuck after the bender stops casting earth trap (3s)
Added a dirt bottle which can be thrown to place dirt where it lands
Added a lightning bottle which gives the overloaded effect
Fixed a bug where you could use fire ignition without having the upgrade
Fixed a bug where fire ignition used chi even if you did not have the upgrade
Added a system that allows for background abilities
Refactored some of the code that handles casting in hopes that it will stop giving me headaches
Added the localised storm ability from the lightning sub bending
Made it so if you try to use an ability, but you fall short of less than 10 chi, it allows you to cast it anyway. The drawback being that you get the Burnout effect
Made it so you cannot move while casting the lightning bolt ability
Made it so you have to keep sneaking whilst drawing out the lightning bolt ability
Added a recipe for dirt bottles
Added translations for the new items
Reduced fire ignite's chi cost by 50%
Reduced water bubble's chi cost by 75%
Reduced the mine ability's chi cost by 50%
Reduced spirit projection's chi cost by 50%
Changed overcharged's chi modifier from 2 to 4
Changed burnout's chi modifier from 0.5 to 0.25
Made the water surf ability ~94% better, it is now on par with fire jet
Made water surf's chi cost equal to half of fire jet
Added a chi cost to all lightning bending abilities
Made earth jump 50% stronger
Reduced air stream's damage by ~44%
Increased air stream's knockback by 20%
Made water jump 2x better
Reduced water jump's cost by 30%
Reduced tornado ability's knockback by 50%
Reduced air bullet's damage by 33%
You can now shift to stop surfing
Fixed a bug where the upgrade tree on the left side did not connect by 1 pixel
Finished Lightning bending's skill tree
Added 11 advancements
Added a way to get a lightning bottle
Added a boomerang, a new ranged weapon that functions as an early loyalty trident
Added a fire scroll which gives fire bending. It is currently unobtainable
Added a water scroll which gives water bending. It is currently unobtainable
Added a earth scroll which gives earth bending. It is currently unobtainable
Added a air scroll which gives airbending. It is currently unobtainable
Added an empty scroll which removes every elements a player has. It is currently unobtainable
Added a lightning scroll which gives lightning bending. It can be found by using a brush in a desert temple
Hopefully fixed a bug where if you dismounted air scooter, it didn't actually dismount you
Made it so the boomerang and the dirt bottle can be used with a dispenser
Made fire jump 66% stronger
Made air jump cost more if you are already in the air
Added the fourth fire bending ability. The fire wisp lights up surrounding areas and follows you around
Fixed a bug where static aura gave a static aura to attackers instead of the stunned effect
You can no longer get the shocked effect if you have static aura
Static aura went from negating lightning damage to cutting it in half
Made it so emp has to be held for 1 second instead of .5
Shocked effect can no longer be applied on non lightning benders
Fixed a bug where water jet could do damage through shield abilities
Fixed a bug where the dense effect would give you a huge jump boost if you were only touching water
Fixed a bug where air gust and flamethrower could deal damage from behind the player
Added static aura to the lang file because i forgot it
Buffed fire jet to be on par with an elytra with a rocket (94% increase)
Added a new ability to lightning bending named Overload, it gives the Overcharged effect which boosts chi regeneration, speed and jump, but when it runs out you are weaker for a little bit
Fixed a bug where if you switched from an element with more binds to another with less (ex: air[4] -> lightning[2]) it would keep the first element's binds instead of emptying them
Slowed down the speed at which you can fire off volt arc
Fixed a bug where if you spammed a keybind fast enough, the on start and on end methods would actually switch
Added a time window after casting the arc spells where you can't launch it (set to 2 ticks)
Water jump no longer casts if you do not have the chi to use it
Kelp blocks were added to the list of water bendable blocks
Added a bender griefing gamerule that prevents water benders and earth benders from destroying the map. This does not prevent firebending from causing fires. (Kind of buggy with earth bending)
The "bending element add|remove" commands can now be used on someone else
Earth bending's raycast now has a limit, this was done to prevent the game from crashing
Made earth jump give more velocity as to offset the cost of being on earth bendable ground
Fixed the bug where jump abilities launched you farther if you went up than the other directions
Removed some logging that i forgot to remove
Fixed seismic sense casting before checking if you had the chi to use it