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  • Added russian translations (thanks to bec.)
  • Added russian translations (thanks to bec.)
  • Added metal cable
  • Changed metal bind rendering
  • Started work on metal bullets
  • Added the metal bind ability
  • Fixed lightning scroll not spawning
  • Fixed water & earth models not rendering
  • Added sources to jar to make it easier to make an addon
  • Started work on a wiki
  • Fixed bug where air scooter & bullets would stay after you changed element
  • Fire arc has more "links" now which may make it look better?
  • Fixed fire shield being removed if you were midair
  • Made it so Elements are now registered with a hashmap, which means no more duplicate element shenanigans with addons (also faster lookup using the name of the element)
  • Started work on metal bending
  • Made it so metal benders can use metal in normal earthbending abilities

fixed recipes, structures and loot

Sources in jar??

  • Port of 1.0.41 to 1.21.1
  • finished blood bending
  • blood control is less sensitive, so you are less likely to drop it
  • fixed bending griefing not working with earth chunk
  • earth mine no longer mines blocks that aren't bendable
  • spirit projection no longer crashes the game when the distance between you and the decoy gets too high
  • fixed bug that made it so you couldn't enchant books anymore
  • added the witch stake, where you can obtain the blood scroll needed to unlock blood bending
  • improved the Use section for airgust and flamethrower
  • made earth mine cost less and mine more at a time
  • blood bending scroll now has the correct tooltip
  • fixed fire bending crashing the game
  • fixed a critical bug that possibly affected saves
  • fixed a critical bug that prevented normal server gameplay
  • Fixed critical bug that messed with saving
  • Fixed critical bug that prevented joining servers
  • Fixed critical null bender bug
  • tweaked jump abilities values so that it goes far less on the vertical axis (except air jump)
  • made it so you dont get fall damage if you fall on an earth pillar
  • made it so you cannot summon bending entities sicne you couldnt use them anyway
  • added lang files for boomerang & dirt bottle
  • made it so you can waterlog blocks with water abilities
  • heavy buff to earth block & shrapnel
  • nerfed earth abilities knockback
  • nerfed fire bending in the rain
  • tweaked dense effect
  • fixed the volume enchantment being able to be put on anything with an enchanting table
  • made it so if you hold earth mine, it will mine multiple blocks (up to 9) at the cost of extra chi (up to 100)
  • made fire entities get deleted underwater
  • made water tower a background ability
  • fire wisp no longer grants levels
  • you can now place wisps on other players
  • finally fixed a bug where you couldn't change worlds without restarting
  • Added the blood Control ability, which lets you control your enemies and fling them
  • Added the Blood Shield, an ability that prevents living creatures from getting close to you
  • Added the Blood Shot ability which gives your status effects to whatever it hits. It can also take status effects from potions in your hands
  • Buffed lightning's overcharge ability
  • Added the bloodstep ability which acts as a dash/jump
  • Added the overcharge ability for blood bending, to keep it balanced, the time spent weaker is longer and harsher than it's lightning bending counterpart
  • Added the Blood bag upgrade which allows you to use water bending without any water at the cost of some health
  • Made Water shield need water
  • Updated earth armor texture
  • Made it so the water pouch can be filled with a water source
  • Added the volume enchantment which makes it so the water pouch can store more water (same rarity as efficiency)
  • Made it so you can dye water pouches just like you would with any leather armor
  • Made it so damage is specified as being done by the player where it makes sense with fire bending
  • Added a blood scroll to obtain blood bending (creative only)
  • Retextured the fire scroll
  • Started work on blood bending
  • Added the blood push, an ability that pushes your enemies and scales by how much you've held the key
  • Fixed bug where collisions were broken on most abilities
  • Made it so earth shrapnel is cast using shift

Project members

saperate

Member

Details

Licensed SCSL
Published 8 months ago
Updated 10 days ago