Immersive Engineering

Immersive Engineering

Mod

Retrofuturism, industry and multiblocks!

Client and server EquipmentTechnology

777.3k downloads
487 followers
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12.4.2-194

Changelog

  • Add feature for the item router to filter by mod in addition to tags (BluSunrize)
  • Add "fluid" as an optional element in cloche recipes (BluSunrize)
    • Crimson and warped fungi are now grown with lava
    • If not specified, the recipe will use water
  • Add the item hatch, which allows pulling a single stack from an inventory (BluSunrize)
  • Change extracting conveyors to have configurable stack-size instead of configurable tickrate (BluSunrize)
    • This requires existing conveyors to be adjusted again
  • Change insertion logic for the storage shelf (BluSunrize)
    • Will now try to fill slots with the same item, otherwise place in slots immediately after that item
    • This should keep individual crates on the shelf more organized
    • Works for shift-clicking and automatic insertion!
  • Change illager loot tables (BluSunrize)
    • Fusiliers and bulwarks now respect looting
    • Commandos no longer drop emeralds
  • Fix mixer accidentally crafting a lingering awkward potion (BluSunrize)
  • Fix catwalks not working properly when using a hammer (BluSunrize)
  • Fix shift-click behavior in the Engineer's Crafting Table (BluSunrize)
  • Fix chutes not accepting item input from the side (BluSunrize)
  • Fix engineer illagers not dropping their raid banner (BluSunrize)
  • Fix shelves causing crashes when accessed from unexpected sides (BluSunrize)
  • Fix windows used in multiblocks being too directionally dependent (BluSunrize)
  • Fix backpack antenna not (visually) disconnecting from wires (BluSunrize)
  • Translations Added/Updated: zh_cn (qingfeng13579)

Files

ImmersiveEngineering-1.21.1-12.4.2-194.jar(13.57 MiB) Primary Download

Project members

BluSunrize

Owner

SkySom

Contributor

malte0811

Developer

Details

Licensed Custom
Published 3 years ago
Updated 2 months ago