Changed:
- Disabled by default the KO system until a real fix can be found. Server owners can still enable it from the kingdomkeys-server.toml config file.
Fixed:
- Breaking a Shulker box with Lucky Strike equip will no longer make it's contents disappear.
- Fixed crash when Epic Fight is not installed
- Added config option for cursor memory on command menu
- Fixed command menu not displaying magic, drive forms and limits registered by other mods like Re:Mind
- Updated EFM integration for 20.9.X (Thank you Yesssssman for the help)
- Fixed crash with shooting while in Wisdom Form
- Command Menu backend has been rewritten but functionality should be the same.
- Fix crash when wearing KK armour with Deeper and Darker and potentially other mods.
Updated Epic Fight integration to work with the latest version (20.8.5)
Added:
- Scroll bar to item shop, synthesis and keyblade forge, bye bye pages system
- White Mushroom and Black Fungus
- Elemental particles when hitting a musical elemental heartless with their magics
- Particles when charging their attacks too, they will also stop moving
- Player context for drive form textures (useful for mod addons)
Changed:
- KO Gui close when revived
- The way the player is killed when pressing Give Up (hopefully fixing issues with some modpacks or servers)
Fixed:
- Equipment not rendering information when hovered in the equipment menu
- Small AI problem with yellow operas, now they will use thunder if the target is far (tweaked down the probability too)
- Translated target selector header to spanish
- Z position of the RC text which was overlapping with any opened submenu
- Clamped the orb drops size, no longer should be giant if you have a mob farm
- Null check in KO Gui to hopefully fix a crash
- Fixes a crash that sometimes happens after dying
Added:
- Buttons to rename Savepoints and retake photos
- Option to make the savepoint global
Changed:
- Warp points will now teleport you to other warp points if used interdimensionally.
Fixed:
- Not being able to set a screenshot for other savepoints
- Savepoint wouldn't heal all the HP if it had been increased with other mods
- German translation
- Some potential crashes regarding null values.
Added:
- New savepoint teleport and upgrades system, by right clicking them with some synthesis items they can be more efficient:
- Orichalcum increases Health recovery rate
- Illusory Crystal for Magic Points
- Hungry Crystal for Food
- Remembrance Crystal for Focus Points
- Evanescent Crystal for Drive Points
- Orichalcum Plus to increase the tier from normal to linked to warp
BREAKING THEM WILL NOT KEEP ANY OF THE UPGRADES, you've been warned
In order to use the new system you should break any existing savepoint and place it again
- Scrollbars in various menus where they were missing, vastly improved them.
- New stuff for addons to play with boosts, ability equip and unequip events...
- Keyblade descriptions in german
Changed:
- Luxord's card throw scales with lucky strike
- Abilities will now properly sort by type when added by an addon
Fixed:
- JER breaking with River Redux and maybe other mods
- Potential fix to crashes regarding KO system (and other cases too)
Fixed issue with Magical Chest breaking some chunks rendering if placed through commands.
Added:
- Savepoints are now split between Normal and Linked, more changes to come in the future to the second one.
- Config options on what stats both of them recover (HP, HUNGER, MP, FOCUS, DRIVE) (By default they restore focus now based on KH3)
- Recipe tier in JEI
Changed:
- Keyblades can now have more than 10 levels through the use of a datapack
- The way iframes get removed, potentially fixing arclight compatibility
- Large Bodies will now be vulnerable to magic and other sources
Fixed:
- Synch blade slot appearing only because the driveform had it
- Some journal typos and information
- Rare crash with savepoints if a player would join the server on it
- Potentially fixed join party buttons being scrambled across the column
- Defense calculation formula, should no longer halve the damage taken by default
Added:
- Dead of Night Keyblade (Steam exclusive)
- More entries to the Jounal (Thanks to Held)
- German translation for the Journal
Changed:
- Increase size of exclusive keyblades
- Master Xehanort's No Name to The Gazing Eye in all languages
- Keyblade of People's Hearts keychain texture
Fixed:
- Support for JER
- Potentially fixed rare crash when depositing materials
- Accessories and armor equip screen being a pixel off for ultrawide
- Keyblade data now gets saved to the keychain before dropping
- Stop rendering of pauldron if entity is invisible
- Glide increasing the Y position
- Positioning of Kingdom Key and Kingdom Key D
- Low resolution texture for Advent Red, Elemental Encoder and Dawn Till Dusk got improved
Added:
- Proper KO GUI, should work better now hopefully
- WIP Creative tab texture
Changed:
- The way hotbar was locked for shortcuts, fixing it not working for some people, also improving performance
- Slightly boosted Ultima Cannon
- Updated German translation
Fixed:
- Synth bag in offhand slot
- Lvl 4 synth bag not able to pick items up
- Offhand keyblade damage not being properly calculated
- Mobs with kk level will no longer flood the chat
- Compatibility with Corail's Tombstone when dying while KO'd
- Crash when ability is wrong in a datapack (now it will spam the console instead)
Added:
- WIP Ultima Cannon shotlock (only with commands)
- Shotlock GUI will now have a numeric indicator of locks
- German translation for recipe chat messages.
- Lv. 4 Synthesis bag
Changed:
- Shotlocks will now use 70% mag + 30% str rather than 100% magic
- Shotlocks can now be different if they are partial or full like in KH3
Fixed:
- Keyblade forge not keeping the level on weapon if it was summoned while upgrading it
- Attacking will no longer flood the console
- Pauldrons not displaying all the enchantments in their tooltip
- Stock and Synthesis buttons being half rendered
- A pixel off from equipment screen buttons on certain resolutions
- Potential fix for synthesis bag duplication bug
Fixed menu crashing if Epic Fight Mod was not present
Changed:
- Visuals when shotlocking
- Assassin hitbox height is now more accurate
- The Keyblade Deserializer will now show which keyblade has an error if the ability doesn't exist
Fixed:
- Crash with Org weapon equipping
- Menu low framerate
- German translation for Wayfinder lines
- Color reset after setting the level color in mobs, fixing console colors
- Small white pixels in the Reaction Command
- Localized recipe chat messages
Added:
- Airstep system (for blocks)
- Place an airstep point and then look at it while in shotlock and use right click (build keybind) to airstep to it
- Shotlocks will now render
- New config to set the max distance for shotlock tracking
- Tag for synthesis materials
Changed:
- Keyblades will now be affected by their attack speed, rendering them useless if spammed like before.
- Blizazza radius of freezing is now relative to the explosion size
- Shotlock gui will render the crosshair again
- Ore names to match vanilla ones (Held)
Fixed:
- Crash with EFM rendering drive forms
- Being unable to take materials out of the synthesiser unless previously depositing them.
- Crash with KK mobs in Apotheosis spawners
- Localization for missing magic learning and wayfinder.
- Potential fix for mobs which have no attributes crashing (needs testing)
- Potential fix for null abilities in drive form abilities
Added:
- Negative Combo for Fenrir (we forgot when we ported EFM integration to 1.20)
Fixed:
- Drive forms with speed multi will ignore it when standing on ice, thus preventing to speed up exponentially
- RoD heartless spawning system which broke recently
- EFM Combo finisher not working
- Keyblade Armors should render on armor stands again
- Localized intro when heartless start spawning
- Show hearts made all other bars show regardless of if they should or not
- Drive Form bar will now be hidden if no forms are available as well as show ??? in command menu
- Drive and Form points should no longer go below 0
Added:
- Right click attack to Claymores and Sword Axes (Saïx and Lexaeus) (Thanks to Xephiro)
- Claymore: Sends a wave following the ground
- Sword Axes: First click gets you in the air and second click makes a shockwave
- Protect, protectra, protectga abilities (Thanks to Xephiro)
- German Translation (Thanks to Held_der_Zeit)
- New client config option to change the command menu color scheme to classic (no yellow)
Changed:
- Command Menu is now yellow for hostiles and red for bosses (Thanks to Held_der_Zeit)
- Reworked some GUIs (Thanks to Held_der_Zeit)
- Added missing translations (Thanks to Held_der_Zeit)
- Adjusted spawn eggs to match vanilla (Thanks to Held_der_Zeit)
- Increased combat mode range from 16 to 20 blocks
- Shortcuts GUI dynamically adapts magic buttons height to support more magics
Fixed:
- Dark Domination not working properly
- Valor form not geting xp rewarded by hitting the EnderDragon
- Newly created arrowguns not having ammo after the last update
- HD texture for D tier recipe
- EFM rendering using wrong skin type
- Crash if names are not set in shop datapack
- Magical chest tooltip was using literal text instead of localized one (Thanks to Held_der_Zeit)
- Guardian typo preventing it to get Combo Plus
- Japanese translation
- Lunatic and Skysplitter gui position
- Slimes are now detected as hostile mobs
- Moogle names lost on deposit
- Only display shop list registry error if an actual location is passed
- Small Command Menu issues with colors
- Items fit better in keyblade forge and materials gui
Fixed
-
Missing translations for Wayfinder and Betwixt Ore end variant
-
Organization weapons not summoning/desummoning properly
-
Crash when depositing materials in the Moogle Projector
-
Keychains getting deleted when dropping or putting them in a container
-
Model lighting not changing with Minecraft lighting
-
Magical chest not placing when it contained NBT from pick block
Added
- 3D model for 1001 Nights that was missed when moving from 1.12->1.13+ 4 years ago
Added:
- Random Moogle names when being spawned, 2% random chance of a moogle being... special
- Magic casttime ticks
- Now when casting magics they will play the sound but won't be shot immediately, in that period of time the caster won't be able to move
- Some new org weapons right click functionality: (Thanks to Xephiro)
- Demyx: Throws water
- Luxord: throw a card
- Larxene: throw knifes in an arch
- Small chance of getting a very special and nostalgic moogle shop
- K111, only true OGs will know what it is
- Visual and auditive warning for when heartless start spawning
- Wayfinder item, whoever crafts it (mosaic stained glass, ender pearls and a compass) can hand it to a party member to allow them to teleport to him (Thanks to Xephiro for the help)
- Has a config to allow it to work outside of party members
- Recipe for struggle bats and localization (combinations with wooden stick and blue wool)
- Config option to enable all hostile mobs to level alongside the player
- End variant for Betwixt Ore
- 15% knockback resistance to Keyblade Armors and 5% to Foreteller robes
- Illusory and Evanescent Crystal to Rare Prize Blox loot pool
- Config option to enable / disable getting synthesis exp from buying in the shop (disabled by default)
Changed:
- KO system is now calculated before death, hopefully avoiding conflicts with other mods.
- Pauldrons now require the user to hold right click to suck enchantments and data, avoiding missclicks
- Enchantment foil effect to pauldrons when holding an enchanted nbt, they can now be unenchanted in the grindstone.
- Pauldrons will now retain all the nbt from the items they suck enchantments from (allowing for apotheosis compatibility)
- Wooden sword and stick will now have durability (between stone and iron)
- Moogle will now stop moving when talking to them
- Party members data will now get cached so it can still display when they are offline
- Org weapons will now use IDs similar to keyblades preventing from them to be used by other players
- Disabled EFM animations on HUD
- Increased iframes when you get ko'd
- Lowered volume for laser dome.
- Left alt text in shortcuts prompt should be the correct keybind and localized
Fixed:
- All equipped keychains will now show in the Keyblade Forge
- Synch blade button showing before equipping the ability
- Materials exploit when using apotheosis' items and blocks with Keyblades / Org weapons
- Deposit materials not reponening GUI
- Shop button disappearing after going back in the moogle menu
- Materials amount box color
- Unsummoning weapons should no longer eat the item in the offhand
- EFM layer render breaking
- Potential fix for an out of bounds crash (shop guis)
- Combo abilities for level up were re-added