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Kingdom Keys 2.3.9.2

Changelog

Added:

  • Right click attack to Claymores and Sword Axes (Saïx and Lexaeus) (Thanks to Xephiro)
    • Claymore: Sends a wave following the ground
    • Sword Axes: First click gets you in the air and second click makes a shockwave
  • Protect, protectra, protectga abilities (Thanks to Xephiro)
  • German Translation (Thanks to Held_der_Zeit)
  • New client config option to change the command menu color scheme to classic (no yellow)

Changed:

  • Command Menu is now yellow for hostiles and red for bosses (Thanks to Held_der_Zeit)
  • Reworked some GUIs (Thanks to Held_der_Zeit)
    • Added missing translations (Thanks to Held_der_Zeit)
    • Adjusted spawn eggs to match vanilla (Thanks to Held_der_Zeit)
  • Increased combat mode range from 16 to 20 blocks
  • Shortcuts GUI dynamically adapts magic buttons height to support more magics

Fixed:

  • Dark Domination not working properly
  • Valor form not geting xp rewarded by hitting the EnderDragon
  • Newly created arrowguns not having ammo after the last update
  • HD texture for D tier recipe
  • EFM rendering using wrong skin type
  • Crash if names are not set in shop datapack
  • Magical chest tooltip was using literal text instead of localized one (Thanks to Held_der_Zeit)
  • Guardian typo preventing it to get Combo Plus
  • Japanese translation
  • Lunatic and Skysplitter gui position
  • Slimes are now detected as hostile mobs
  • Moogle names lost on deposit
  • Only display shop list registry error if an actual location is passed
  • Small Command Menu issues with colors
  • Items fit better in keyblade forge and materials gui

Files

Kingdom Keys-1.20.1-2.3.9.2.jar(35.7 MiB) Primary Download

Project members

Wehavecookies56

Owner

Abelatox

Developer

Details

Licensed LGPL-3.0-only
Created 2 years ago
Updated a month ago