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Kingdom Keys 2.3.8.0

Changelog

**IMPORTANT! Do not use Forge 47.2.21, version 47.2.20 is fine.

Added:**

  • Parties can now have multiple leaders (Not fully tested, if it breaks let us know)
  • Vanilla XP drops to KK enemies.
  • Munny, magic, drive and focus orbs will now be visually bigger relative to their value.
  • Both org weapons with synch blade will retain their enchantment (offhand takes main hand enchantment).
  • Higher level enemies can yield better recipes.
  • Treasure Magnet now works for entity orbs.

Changed:

  • Cracked ROD stone now emits light.
  • Recipe crafting now allows to use 4 recipes to skip one ier directly.
  • Higher mob levels yield to more vanilla xp drops.
  • Pureblood heartless will now leave some dark smoke ehind when slain
  • Advancements background.
  • Slightly buffed Laser Dome.
  • Munny drops will now scale up based on the mob defeated ust like the rest of drops.

Fixed:

  • Keyblade Forge being a scam and not working while aking he materials away.
  • JP translation
  • JER support (Not yet! once they accept a PR it should utomagically work)
  • Pauldron and synch blade could overlap for org members. - Potential fix for "ticking world crash" report.

Files

Kingdom Keys-1.20.1-2.3.8.0.jar(35.68 MiB) Primary Download

Project members

Wehavecookies56

Owner

Abelatox

Developer

Details

Licensed LGPL-3.0-only
Created 2 years ago
Updated a month ago