LUMINOUS:MONSTERS V1.2.5 Changelog
NEW FEATURES:
-Added support for Glacial zombies/skeletons to spawn in Forge_is_cold modded biomes
-Added support for Miner zombies/skeletons to spawn in forge_is_cave modded biomes (If alex's cave is present, they will only spawn in cave biomes)
-Added support for Swamp zombies/skeletons to spawn in forge_is_swamp modded biomes
BUG FIXES:
-Fixed a bug where monsters could spawn at light levels above 0
-Fixed a bug where the sunken and swamp zombie would make a loud extinguishing noise when it rained
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-None this time, stay tuned!
KNOWN/UNFIXED BUGS:
-The sunken and Swamp skeleton are not ranged, this isn't really a bug, but it will be fixed soon
-Looting does not work on these custom variants
-There are no baby zombie variants of the variant zombies
LUMINOUS MONSTERS V1.2.4 Changelog
NEW FEATURES:
-Added the Crimson walker from LUMINOUS:NETHER, a contagious zombie that explodes infectious blood upon death! -Added the revenant from LUMINOUS:NETHER, an undead skeleton who heals when shooting it's foes!
BUG FIXES:
-None this time!
RETEXTURES / MODEL CHANGES:
-None this time!
TECHNICAL CHANGES:
-None this time!
Luminous Monsters V1.2.3 Changelog
-Updated the texture of the Savannah Skeleton to match the savannah grass -Updated the texture of the Savannah Zombie to match the savannah grass -Made the savannah zombie and skeleton burn during the day, to stop them from spawning at improper light levels
Luminous: Monsters V1.2.2 Changelog-
-Fixed an error where geckolib could not be loaded correctly -Fixed a texture issue with the swamp zombie -Fixed an animation issue with the swamp zombie