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LUMINOUS:MONSTERS V1.2.5 Changelog

NEW FEATURES:

-Added support for Glacial zombies/skeletons to spawn in Forge_is_cold modded biomes

-Added support for Miner zombies/skeletons to spawn in forge_is_cave modded biomes (If alex's cave is present, they will only spawn in cave biomes)

-Added support for Swamp zombies/skeletons to spawn in forge_is_swamp modded biomes


BUG FIXES:

-Fixed a bug where monsters could spawn at light levels above 0

-Fixed a bug where the sunken and swamp zombie would make a loud extinguishing noise when it rained


RETEXTURES / MODEL CHANGES:

-None this time, stay tuned!


TECHNICAL CHANGES:

-None this time, stay tuned!


KNOWN/UNFIXED BUGS:

-The sunken and Swamp skeleton are not ranged, this isn't really a bug, but it will be fixed soon

-Looting does not work on these custom variants

-There are no baby zombie variants of the variant zombies

LUMINOUS MONSTERS V1.2.4 Changelog

NEW FEATURES:

-Added the Crimson walker from LUMINOUS:NETHER, a contagious zombie that explodes infectious blood upon death! -Added the revenant from LUMINOUS:NETHER, an undead skeleton who heals when shooting it's foes!


BUG FIXES:

-None this time!


RETEXTURES / MODEL CHANGES:

-None this time!


TECHNICAL CHANGES:

-None this time!

Luminous Monsters V1.2.3 Changelog


-Updated the texture of the Savannah Skeleton to match the savannah grass -Updated the texture of the Savannah Zombie to match the savannah grass -Made the savannah zombie and skeleton burn during the day, to stop them from spawning at improper light levels

Luminous: Monsters V1.2.2 Changelog-

-Fixed an error where geckolib could not be loaded correctly -Fixed a texture issue with the swamp zombie -Fixed an animation issue with the swamp zombie

Details

Licensed Apache-2.0
Published 5 months ago
Updated 6 days ago