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  • update to 1.21.3 and up
  • code refactor, made it more performant
  • removed edge cases for mob conversions and shearing (mojang coming in clutch, its like theyre watching me)
  • fixed issues with assimilator item
  • separator item and assimilator item can now be items with durability which will deplete one durability per use
  • fixed experience drops
  • Fixed a bug with health stacking preventing mob farms from working efficiently
  • Added more conditions to the remaining mobs based on their variants, for example a Red Parrot will only merge with a Red Parrot
  • Added a config option to set and enable an Assimilator item to set an entity's status back to stackable, find more info on the description page (Mobs are no longer separated with a "Lone" prefix)
  • Fixed a bug preventing mobs from stacking properly
  • Added compat for Gateways to Eternity
  • Fixed a bug preventing mobs from stacking properly
  • Fixed a bug preventing mobs from stacking properly
  • Added compat for Gateways to Eternity
  • Fixed a bug preventing mobs from stacking properly
  • Significantly optimized the code
  • Added a tag that can be set on an entity to prevent it from merging (Check the page for more info)

Project members

frikinjay

Member

Details

Licensed LGPL-3.0-only
Published a month ago
Updated 6 days ago