- update to 1.21.3 and up
- code refactor, made it more performant
- removed edge cases for mob conversions and shearing (mojang coming in clutch, its like theyre watching me)
- fixed issues with assimilator item
- separator item and assimilator item can now be items with durability which will deplete one durability per use
- fixed experience drops
- Fixed a bug with health stacking preventing mob farms from working efficiently
- Added more conditions to the remaining mobs based on their variants, for example a Red Parrot will only merge with a Red Parrot
- Added a config option to set and enable an Assimilator item to set an entity's status back to stackable, find more info on the description page (Mobs are no longer separated with a "Lone" prefix)
- Fixed a bug preventing mobs from stacking properly
- Added compat for Gateways to Eternity
- Fixed a bug preventing mobs from stacking properly
- Fixed a bug preventing mobs from stacking properly
- Added compat for Gateways to Eternity
- Fixed a bug preventing mobs from stacking properly
- Significantly optimized the code
- Added a tag that can be set on an entity to prevent it from merging (Check the page for more info)