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Ensure you back up your playerex config before updating to this version and using it!

Additions 💖

  • Added a LifecycleConfig enum on the playerex config: ON_TICK | ON_EVERY_SECOND.
    • This has been applied to Health Regeneration, and you can adjust it in the config. Default is ON_EVERY_SECOND.

Changes 🌽

  • Rearranged the config in its entirety.
  • Everything is nested and opened by default.
  • Everything labeled in AdvancedSettings has been adjusted to reflect better in their respective components internally.

Changes 🌽

  • Resolved an issue with ON_TICK and renamed it to ON_EVERY_SECOND.
    • The counter to reset was not present, but this has been fixed now.

Changes 🌽

  • Made skill point increases separate to the actual attribute value.
    • As for increases to skills like Constitution that come from somewhere else, it will be tacked on the right in square brackets.

Changes 🌽

  • Removed an attribute function that was not meant to be present.

Changes 🌽

  • Fixed attributes that were NOT meant to be diminishing.
  • Fixed attributes which were not formatted to be percentages to actually display as them.
    • Melee Crit Damage
    • Health Regeneration

Changes 🌽

  • Patched to work with Data Attributes 2.X.X+1.20.1. Update to that for this to work.
  • Integrate back all of the attributes and their proper diminishing factor according to BalanceEX and some suggestions.

Changes 🌽

  • Added a missing translation key for itemBreakingEnabled

Changes 🌽

  • Added "Item Breaking" mechanic
  • Added config option for Item Breaking

Changes 🌽

  • Reconciled connector based issue where old player data did not transfer over to a new player.
  • Updated the modded datapack to apply some attributes properly to scale.

Changes 🌽

  • Fixed yet another potential NullPointerException when registering a modded menu.

Changes 🌽

  • Resolved issues with namespaces and a potential NullPointerException when registering a modded menu.

Additions 🍎

  • Added the ability to customize the color of the label (default is still gold).

Changes 🌽

  • The UI has gone through a breaking change. recent alpha builds of WizardEX will not work with this version, though alpha.3 will.
  • Switching to the beta channel as most components of the mod are stable.
    • Required changes before release is the UI and re-adjusting the config for the last time.
  • Rebalanced knockback resistance to a proper 1% gain and displayed it properly.
  • Added author & contributor information according to who assisted in the development of the project's codebase.
  • Fixed lifesteal attribute not applying to attacker(s).
  • Fixed refund issues on the screen.

Later Objectives ⚡

  • Fixing tooltips
  • Adjusting more attributes

Changes 🌽

  • Using the latest data-attributes with a supplied "stock" data-pack.
  • You can clear your config if you wish to use stock, or keep your config with all the entries.
  • Applied a patch for missing id's, which is an edge-case (will be labeled unresolved:id).

Changes 🌽

  • Update FLK
  • Fixed Fire Resistance not calculating correctly.

Changes 🌽

  • Uses the latest DataAttributes (beta.9) & OfflinePlayerCache.
    • The namespace of DataAttributes got changed on this update, breaking the ability to use the mod with the latest one. This has been addressed now.
  • This patches an issue when updating modifiers (for I forgot to update PlayerEX when changing namespaces.)

Changes 🌽

  • Fixed out-of-bounds exception when registering a menu.
  • Renamed rootComponent in MenuComponent -> screenRoot to refer to the actual screens root.
    • If you plan on using this component, know that you can access the functions/members you need directly from the object itself.

Changes 🌽

  • Fixed issue with the new attribute Focus not being recognized in RefundFactory.
  • Updated mixinextras directly in the mod to 0.4.0.

Changes ⚒️

  • Resolved issues with OPC.

Changes ⚒️

  • Updated to a newer build of OfflinePlayerCache.
  • Changed some more internals.
  • Reimplemented original calculation of projectile critical chance.