Project Omnipotence

Project Omnipotence

Mod

A server-side mod that allows you to achieve a complete state of harmony with the surrounding world.

Server AdventureGame Mechanics

3,668 downloads
17 followers
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Ver. 1.4.2.1 (patch)

  • Fixed a crash related to access wideners

Ver 1.4.2:

  • Fixed bug where all entities from Goety and UOM could not be enlightened via normal means
  • Internal refactoring: moved most of mixin accessors / invokers to access widener

Ver. 1.4.2:

  • Fixed bug where all entities from Goety and UOM could not be enlightened via normal means
  • Internal refactoring: moved most of mixin accessors / invokers to access transformer

Ver. 1.3.9:

  • Fixed bug where all entities from Goety and UOM could not be enlightened via normal means
  • Internal refactoring: moved most of mixin accessors / invokers to access transformer

Ver. 1.4.1:

  • Refactored / introduced various mod compats (particularly for CarryOn, Goety, and Fantasy Ending) (Parity with Forge version despite some of these not having 1.21.1+ versions)
  • Added Knight Phantoms from Twilight Forest to remove on enlighten list
  • Refactored Omnipotent Invulnerability

Ver. 1.3.8:

  • Refactored / introduced various mod compats (particularly for CarryOn, Goety, and Fantasy Ending)
  • Added Knight Phantoms from Twilight Forest to remove on enlighten list
  • Refactored Omnipotent Invulnerability

Ver. 1.4.0.1 (Hotfix)

  • Fixed loot tables for Forgotten Ruins and Advancements
  • Fixed Tome of Lies not working

Ver. 1.4.0

  • Port to NeoForge 1.21.1

Ver. 1.4.0

  • Enchantments no longer get reapplied constantly when an enchanted item is in an enlightened player's inventory (only does once if curses are present)

Ver. 1.3.9:

  • Improved custom conversions upon enlightenment (can now add custom behaviors via addons)

  • Fixed some client/server de-syncs with custom entity conversions

Ver. 1.3.8:

  • Port to 1.21.4

Ver. 1.3.8

  • Port to 1.21.3
  • Improved implementation for additional fortune and looting levels for enlightened players (no longer depends on custom NBT)

Ver. 1.3.8:

  • Fixed issue with buggy player movement when just creating a new world

Ver. 1.3.7

  • Fixed a bug where mobs will still be converted if an enlightened player in creative mode hits the mob
  • Fixed a bug where removed health modifiers will persist on invulnerable enlightened players

Ver. 1.3.6.1: (Hotfix)

  • Fixed a client-side crash when enlightening certain mobs via a beacon (e.g. Endermen carrying blocks)

Ver. 1.3.6:

  • Made enhancements to the omnipotent invulnerability feature
  • Player hearts no longer render if player is enlightened and invulnerable (if mod is installed client-side)
  • Fixed invulnerability config setting being ignored

Ver. 1.3.6:

  • Made enhancements to the omnipotent invulnerability feature
  • Player hearts no longer render if player is enlightened and invulnerable
  • Fixed invulnerability config setting being ignored

Ver. 1.3.5

  • Slight refactoring of handling bucketable entities that are enlightened
  • Added support for localization (currently en_us and ru_ru)

Project members

ibarnstormer

Owner

Details

Licensed CC-BY-NC-ND-4.0
Published 2 years ago
Updated 5 hours ago