Project Omnipotence

Project Omnipotence

Mod

A server-side mod that allows you to achieve a complete state of harmony with the surrounding world.

Server AdventureGame Mechanics

2,235 downloads
15 followers
Follow Save
90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter loader...
Filter versions...
Filter channels...

Ver. 1.3.6.1: (Hotfix)

  • Fixed a client-side crash when enlightening certain mobs via a beacon (e.g. Endermen carrying blocks)

Ver. 1.3.6:

  • Made enhancements to the omnipotent invulnerability feature
  • Player hearts no longer render if player is enlightened and invulnerable (if mod is installed client-side)
  • Fixed invulnerability config setting being ignored

Ver. 1.3.6:

  • Made enhancements to the omnipotent invulnerability feature
  • Player hearts no longer render if player is enlightened and invulnerable
  • Fixed invulnerability config setting being ignored

Ver. 1.3.5

  • Slight refactoring of handling bucketable entities that are enlightened
  • Added support for localization (currently en_us and ru_ru)

Ver. 1.3.4:

  • Added a config feature where certain specified entities can be converted into other different entities upon being enlightened
    • Default entries: (custom ones can be added in the config)
    • Zombie Villager -> Villager
    • Zoglin -> Hoglin
    • Zombified Piglin -> Piglin
    • Ragno (From Illage and Spillage) -> Villager
  • Added versioning to the config file (subsequent versions of the config file will now add default entries to older configs unless the version number is -1)
  • Fixed an exploit with armor stands and beacon enlightening

Ver. 1.3.3:

  • Enlightening beacons now give players experience upon enlightening a mob.
  • Improved logic for removing certain entities upon being enlightened.
  • Fixed a bug where the beacon's enlightened owner would not be saved upon exiting the world.

Ver. 1.3.3:

  • Enlightening beacons now give players experience upon enlightening a mob.
  • Improved logic for removing certain entities upon being enlightened.
  • Fixed a bug where the beacon's enlightened owner would not be saved upon exiting the world.
  • Fixed a bug where certain mobs would still attack non-enlightened players even when enlightened if the player attacked the mob (parity with fabric version).

Ver. 1.3.2

  • Added the option to render local player particles if the camera is in third person (note: only works if mod is installed on the client as well as the server).

Ver. 1.3.2

  • Added the option to render local player particles if the camera is in third person.

Ver. 1.3.1:

  • Re-added some missing features from the Fabric version
  • Added compat with Carry On (enlightened players can carry hostile mobs (configurable))

Ver. 1.3.0.1

  • Fixed a crash when entering BungeeCord servers without the mod installed

Ver. 1.3.0

  • Powered beacons placed by enlightened / omnipotent players now enlighten non-player entities within a certain range depending on the strength of the beacon

  • Improved enlightenment ability threshold message logic (fixes bug where if you enlighten multiple entities at once sometimes the ability unlock messages won't show)

Ver. 1.2.7.3

  • Hotfix: Fixed structures, loot tables, and advancements not initializing

Ver. 1.2.7.2

  • Fixed a bug where skeletons summoned via trial spawners would sometimes continue melee attacking their targets even after being enlightened

Ver. 1.2.7.1

  • Fixed mobs not dropping their items/weapons upon being enlightened

Ver. 1.2.7

  • Port to 1.21

Ver. 1.2.7:

  • Port to 1.20.6
  • Local rendering of enlightenment particles on players is now configurable.
  • Omnipotent players now deflect projectiles instead of deleting them (now natively supported by vanilla mc).

Project members

ibarnstormer

Owner

Details

Licensed CC-BY-NC-ND-4.0
Published a year ago
Updated 9 days ago