Ver. 1.4.2.1 (patch)
- Fixed a crash related to access wideners
Ver 1.4.2:
- Fixed bug where all entities from Goety and UOM could not be enlightened via normal means
- Internal refactoring: moved most of mixin accessors / invokers to access widener
Ver. 1.4.2:
- Fixed bug where all entities from Goety and UOM could not be enlightened via normal means
- Internal refactoring: moved most of mixin accessors / invokers to access transformer
Ver. 1.3.9:
- Fixed bug where all entities from Goety and UOM could not be enlightened via normal means
- Internal refactoring: moved most of mixin accessors / invokers to access transformer
Ver. 1.4.1:
- Refactored / introduced various mod compats (particularly for CarryOn, Goety, and Fantasy Ending) (Parity with Forge version despite some of these not having 1.21.1+ versions)
- Added Knight Phantoms from Twilight Forest to remove on enlighten list
- Refactored Omnipotent Invulnerability
Ver. 1.3.8:
- Refactored / introduced various mod compats (particularly for CarryOn, Goety, and Fantasy Ending)
- Added Knight Phantoms from Twilight Forest to remove on enlighten list
- Refactored Omnipotent Invulnerability
Ver. 1.4.0.1 (Hotfix)
- Fixed loot tables for Forgotten Ruins and Advancements
- Fixed Tome of Lies not working
Ver. 1.4.0
- Port to NeoForge 1.21.1
Ver. 1.4.0
- Enchantments no longer get reapplied constantly when an enchanted item is in an enlightened player's inventory (only does once if curses are present)
Ver. 1.3.9:
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Improved custom conversions upon enlightenment (can now add custom behaviors via addons)
-
Fixed some client/server de-syncs with custom entity conversions
Ver. 1.3.8:
- Port to 1.21.4
Ver. 1.3.8
- Port to 1.21.3
- Improved implementation for additional fortune and looting levels for enlightened players (no longer depends on custom NBT)
Ver. 1.3.8:
- Fixed issue with buggy player movement when just creating a new world
Ver. 1.3.7
- Fixed a bug where mobs will still be converted if an enlightened player in creative mode hits the mob
- Fixed a bug where removed health modifiers will persist on invulnerable enlightened players
Ver. 1.3.6.1: (Hotfix)
- Fixed a client-side crash when enlightening certain mobs via a beacon (e.g. Endermen carrying blocks)
Ver. 1.3.6:
- Made enhancements to the omnipotent invulnerability feature
- Player hearts no longer render if player is enlightened and invulnerable (if mod is installed client-side)
- Fixed invulnerability config setting being ignored
Ver. 1.3.6:
- Made enhancements to the omnipotent invulnerability feature
- Player hearts no longer render if player is enlightened and invulnerable
- Fixed invulnerability config setting being ignored
Ver. 1.3.5
- Slight refactoring of handling bucketable entities that are enlightened
- Added support for localization (currently en_us and ru_ru)