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Version [1.20.1-0.9.23]

General Changes

- Added new sculk zombie textures, model, & animations.
- Added new sculk spitter textures, model, & animations.
- Added new sculk creeper textures, model, & animations.
- Added new sculk hatcher textures, model, & animations.
- Added new sculk ravager textures, model, sounds, & animations.
- Added new sculk vindicator textures, model, & animations.
- Added new sculk witch textures, model, & animations.
- Added new sculk spore spewer textures & model.
- Added new sculk phantom textures & model.
- Added new sculk enderman textures & model.
- Added new sculk mite sounds.
- Added ability for all combat mobs to attack the horde by default. This is configurable.
- Added statistic for how much mass has been returned to the horde via units despawning.
- Changed witches to now turn invisible after taking any damage while too close to an enemy.
- Changed sculk hatchers to now yeet mites at their enemies.
- Changed sculk hatchers to have increased health.
- Changed acid projectiles to do damage if they cannot apply the corroded effect.
- Changed bee nest to have a 1 minute cooldown for infecting land.
- Changed coin of contribution to use UUID's instead of usernames.
- Changed infested logs to be directional.
- Changed spawn rates of flora.
- Fixed sculk mass blocks and compost breaking blocks.
- Fixed structures breaking blocks they are not supposed to.
- Fixed purification speed and infectation speed multipliers being 0.

Experimental Mode Changes

- Added new sculk zombie textures, model, & animations.
- Added new sculk spitter textures, model, & animations.
- Added new sculk creeper textures, model, & animations.
- Added new sculk hatcher textures, model, & animations.
- Added new sculk ravager textures, model, sounds, & animations.
- Added new sculk vindicator textures, model, & animations.
- Added new sculk witch textures, model, & animations.
- Added new sculk spore spewer textures & model.
- Added new sculk phantom textures & model.
- Added new sculk enderman textures & model.
- Added new sculk mite sounds.
- Added ability for all combat mobs to attack the horde by default. This is configurable.
- Added statistic for how much mass has been returned to the horde via units despawning.
- Changed witches to now turn invisible after taking any damage while too close to an enemy.
- Changed sculk hatchers to now yeet mites at their enemies.
- Changed sculk hatchers to have increased health.
- Changed acid projectiles to do damage if they cannot apply the corroded effect.
- Changed bee nest to have a 1 minute cooldown for infecting land.
- Changed coin of contribution to use UUID's instead of usernames.
- Changed infested logs to be directional.
- Changed spawn rates of flora.
- Fixed sculk mass blocks and compost breaking blocks.
- Fixed structures breaking blocks they are not supposed to.
- Fixed purification speed and infectation speed multipliers being 0.

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Version [1.20.1-0.9.22]

General Changes

  • Added Sculk Horde Target Blacklist to config. Any entity put into this list wont be targeted by the horde.
  • Added back maximum infestor cursor population config option. This will allow you to control how many infestation cursors exist at one time.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.20]

General Changes

  • Added New Particles to Corroded Effect.
  • Added New Particles to Burrowed Effect.
  • Added New Sound Effect to Burrowed Effect.
  • Added Mod Configurable compataiblity to the following mods: Scape and Run Parasites, Mi Alliance, Deeper and Darker, Dawn of the Flood, Another Dimension Invasion, Prion Infection, The Flesh that Hates, Withering Away: Reborn, Entomophobia, Abominations Infection, Phayriosis Parasite Infection, Swarm Infection, The Bulbus Infection, and Complete Distortion Reborn.
  • Changed Sculk Creeper block infection no longer affected by auto performance system.
  • Changed Cursors no longer work after horde defeat.
  • Changed mass to no longer accumilates after defeat.
  • Changed Defeat of horde to reset mass to 0.
  • Renamed Modding API Folder
  • Fixed Variuous Issues with config command.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.19] Reset Horde Command

General Changes

  • Added /sculkhorde reset` to reset the horde.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.18] Patch

General Changes

  • Updated English and German Translations.
  • Reduced Particle Spawn Rates for Cursors.
  • Fixed Purification for some infected block types.
  • Fixed Sculk Flora trying to generate on non study faces.
  • Removed disable_sculk_horde_unless_activated config option (It never worked.)

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.17] Performance Update

General Changes

  • Added New Auto Performance System. Performance modes can range from the following: Potato -> Low -> Medium -> High. Various aspects of gameplay like sculk population limits, cursor speed, cursor population, max active nodes, etc are affected by this. If your tps is below a specific threshold for 10 seconds, performance mode will be downgraded. If you are above a tps threshold for 5 minutes, performance mode will upgrade.
  • Added Priorities to Block Infestation Tables and Block Infestation Table Entries. This will allow modders such to be able to more easily add their own block infestation entries.
  • Added Modding API to my mod. Right now its only for the block infestation system, but I will expand it further to allow for easier addon making.
  • Added Infested Variants of Stairs
  • Added Infested Variants of Slabs
  • Added Infested Variants of Fences
  • Added Infested Variants of Fence Gates
  • Added Infested Variants of Walls
  • Added German Translation
  • Added additional config options for sculk phantoms. (Delete your config file to update it)
  • Added speed multipliers for infestation and purification cursors in config(Delete your config file to update it)
  • Updated Xaeros Minimap Icons for Sculk Mobs.
  • Updated English Translations for entity names.
  • Updated Russian Translations.
  • Updated Deeper and Darker Compatability.
  • Updated Status and Status All command to include information about performance.
  • Updated Config command to reflect changes.
  • Fixed Crash Related to Null Check.
  • Fixed Typo with Sculk Enderman in the scouting announcement.
  • Replaced enableAmountOfBeeHives() method with an async method to improve performance.
  • Removed majority of performance options in config.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.16] Bug Fixes

General Changes

  • Fixed a crash related to spawning particles on the server.
  • Fixed incompatibility with Hardcore Revival and the Corroded Effect.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.15] Bug Fixes

General Changes

  • Fixed Raids not properly initializing quite frequently.
  • Fixed the console being spammed with some junk.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.14] Bug Fix and Translations

General Changes

  • Updated Translations
  • Added Saftey Check to make sure modpack authors use the right tags for entities to avoid crash.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.13] Tweaks

General Changes

  • Fixed Console Spamming Raid Failed

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.12] Tweaks

General Changes

  • Changed Phantom Corpse to no longer drown.
  • Changed Infestation Purifier to no longer drown.
  • Simplified Sculk Spitter shooting logic. Now also shoots on sight.
  • Reduced cooldown for spotting enemies.
  • Spore Spewer Drops cloud of burrowed on death.
  • Fixed Null Crash with Raids

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.11] Auto Performance Mode

General Changes

  • Reworked Config Settings related to Performance.
  • Sculk Horde now has an auto performance mode that will slow cursors if Server TPS is below 15.
  • Added config setting for max active nodes.
  • Added config setting for max population of cursors.
  • Added config setting for cursor population before triggering auto performance mode.
  • Fixed Crash related to running server code on client.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.10] Sculk Witch Release

General Changes

  • Sculk Witch is no longer experimental.
  • Gravemind now stores profiles on players.
  • Updated list of contributors.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.9] Tweaks

General Changes

  • N/A

Experimental Mode Changes

  • Sculk Witches spawn less frequently.

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Version [1.20.1-0.9.8] Tweaks

General Changes

Experimental Mode Changes

  • Sculk Witches spawn more frequently. (Not Final)
  • Added Sculk Zombie and Vindicator Sounds by Bioscar

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Version [1.20.1-0.9.7] Tweaks

General Changes

  • None

Experimental Mode Changes

  • Updated Sculk Witch Model, Texture, and Animations.
  • Reduced Sculk Witch buff potion level.
    •  

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Version [1.20.1-0.9.6] Tweaks

General Changes

  • Fixed potential issue with block infestation still continuing even when disabled.
  • Made non-node sources of cursors obey the cursor population limit.
  • Updated Visuals and sounds for the Sculk Enderman ender bubble attack.
  • Updated textures for sculk hatcher.
  • Fixed Grass Texture being 16 x 15 instead of 16 x 16.
  • Tweaked Infestation Purifier to glow when dropped on the floor.

Experimental Mode Changes

  • Added Sculk Witch.
  • Added Spawn Eggs for Witch, Pufferfish, and Squid.
  • Fixed Animation glitch with Sculk Squid.
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Version [1.20.1-0.9.4] Hotfix 4 & Tweaks

  • Added experimental feature Diseased Kelp
  • Added experimental feature Sculk Squid
  • Tweaked experimental feature Sculk Salmon
  • Tweaked Infestation Purifier to not recieve burrowed effect.
  • Tweaked Mass Block to no longer spawn mobs, but instead spawn one cursor.
  • Tweaked attackers no longer are required to kill a sculk mob to be considered hostile, instead, just doing damage to a sculk mob is enough.
  • Tweaked Salmon to not require a path to target.
  • Fixed all Sculk Mobs detection range being 4 blocks, instead of their actual follow distances.
  • Fixed Salmon not detecting if it is in water correctly.
  • Fixed Sculk mobs not correctly targeting mobs on land.
  • Fixed crash related to mites.
  • Fixed cursors unintentionally exploring all fluid blocks.
  • Updated translations.

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Version [1.20.1-0.9.3] Hotfix 3

  • Fixed crash related to Sculk Mite.

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Version [1.20.1-0.9.2] Hotfix 2

  • Fixed another Crash related to acidic projectile.

Project members

Mikeatron-User

Owner

Details

Licensed Apache-2.0
Published 2 years ago
Updated 11 days ago