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Backport of features and fixes from 1.21.1-1.9.1
Armor piercing formula reworked to match armor piercing mechanics in 1.21
Fixed incorrect cartridge velocity (To 6F, from 5F)
Fixed incorrect default mob damage multiplier (To 0.8, from 1)
Fixed Gunslinger spawn counts near outposts and during raids (Equal to Evoker spawn counts)
Fixed an issue where Gunslingers could not spawn naturally with enchanted muskets
Fixed useful spyglass integration where musket use with precision was possible without needing to fully aim
Gunslingers should correctly use the aim time configuration value when attempting to fire upon targets
Dispensers emit musket smoke particles when firing cartridges
Bullets no longer ricochet off of iron golems
Repeating enchantment removed from possible raid weapon buffs, replaced with longshot
Gunslinger difficulty damage scaling uses values separate from vanilla - 0.5x on easy, 0.75x on normal, 1x on hard (From 0.5x, 1x, 1.5x)
Gunslinger sawn-off damage coefficient set to 60%
Default aim time reduced to 1.5s (from 3s)
Default reload time reduced to 1.5s (from 2s)
Added configuration setting for musket damage
Musket damage caused by mobs are configurable with a modifier
Increased base bullet velocity to 6.0 (from 3.6)
Bullets lose velocity and damage while in water
Musket aim and reload actions are interrupted when going underwater
Significantly reduced sound range for musket fire to 64 (from 128)
Added compatibility with Useful spyglass Precision enchantment
Cartridge recipe output increased to 8 (from 4)
Reverted Hex cartridge name change back to Enchanted cartridge
Enchanted cartridge reworked; Grants a 25% velocity increase and boosts musket enchantments
Added recipe for enchanted cartridges
Removed the Hex effect
Longshot and Repeating enchantment parameters can be changed with datapacks
Repeating enchantment reworked; Next reload after a kill grants an extra round in addition to the current bonus
Repeating enchantment mutually exclusive with longshot and firepower
Removed the Deadeye enchantment
Gunslinger spawns added to Pillager outposts
Updated to Fabric 0.102.1 for Minecraft 1.21
Fixed crash caused by duplicate mob effect registration
Gunslinger range properly set to 24, and follow range set to 32
Adjusted Gunslinger avoid and sawn off goal distance for more consistent close range behavior
Refactored Musket attack goal for use by other mods
Updated to Neoforge 21.1.12 for Minecraft 1.21-1.12.1
Fixed NoDefFoundError crash caused by SpawnPlacementRegisterEvent rename
Gunslinger range properly set to 24, and follow range set to 32
Refactored Musket attack goal for use by other mods
Cartridges can be fired from dispensers
Added attack indicator while aiming a musket to display shot accuracy
Fixed a Neoforge crash caused by incorrect mob effect registration
Adjusted Gunslinger spawn egg colors
Initial 1.21 port
Musket cartridges and the Firepower enchantment changed to use the same logic as the Mace's breaching enchantment
Cartridges reduce armor efficacy by 10% after the vanilla armor reduction logic is applied, instead of ignoring 50% of the target's armor before applying damage
Iron golems deflect bullets and receive 25% of the incoming damage
Enchanted cartridges reworked into Hex cartridges, which reduce the target's defensive enchantment efficacy by 50% and raises the level of an attacker's damage and armor piercing enchantments by two levels
Hex cartridges added to armorer villager trades
Hellfire cartridge damage increased to 20 (From 16)
Hellfire cartridge armor decrease effect duration increased to 30s (from 15s)
Hellfire cartridges removed from bastion stable loot tables
Increased the quantity of Hellfire cartridges found in chests and bartering
Reduced the number of Gunslingers that appear during raids
Gunslingers will no longer rush to pick up ominous banners during raids
Blast Enchantment removed as it lacked meaningful use
Configuration for Hellfire cartridge crafting removed as it is no longer necessary
Configuration for Gunslinger range removed for consistency reasons
Musketeer Pillagers renamed to Gunslinger
Added new Gunslinger texture
Gunslingers will retreat when approached and use a sawn-off to protect themselves at close range.
Added config option for Gunslinger attack range
Initial Fabric 1.20.1 port
Added the Blast enchantment, which shores up the musket's close range weaknesses
Overhauled the Deadeye enchantment (As it was uninteresting)
Longshot enchantment changed to provide a greater exponential damage increase
Copper rounds removed
Netherite rounds replaced with Hellfire rounds, which lower the target's armor
Iron rounds renamed/replaced with cartridges
Gold rounds replaced with enchanted cartridges, repurposed as consecration compatibility (possibly temporary)
Default reload time set to 40 ticks (was 50) and default aim time set to 60 ticks (was 50)