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LUMINOUS V1.4.42 Changelog

NEW FEATURES:

-Added the "savannah_additions" config file, allowing players to enable/disable the savannah rework the mod adds -Added 2 variant textures for the zebra, one rare and one common -Added 4 new paintings - Tree Ent, Viper, Stalker, and Hermit


BUG FIXES:

-Fixed a bug where the Phoenix would spawn a LOT in the badlands, to remedy this, I have changed its spawning location to the savannah -Fixed a big error where Elephant Grass and Tall dead bushes were floating in the savannah -Fixed a very critical error where the Yeti's attack timer was not consistent, meaning it could deal damage outside of it's animation -Colored fire will be properly destroyed when pushed by a piston -Fixed an issue where colored fire was not emitting particles in most cases -Dying colored fire will not use up the fire powder if you are in creative -Fixed a Z fighting error on the King hermit trophy -Fixed pixel inconsistent textures on the Tree Ent trophy -Fixed a missing gold lining texture on the Mummy Trophy


RETEXTURES / MODEL CHANGES:

-Redesigned the sea viper -Redesigned the sea viper trophy -Retextured the Zebra -Retextured the Wild Palm Door and Trapdoor -Retextured the Wild Palm sapling


TECHNICAL CHANGES:

-Increased the Yeti's follow range from 20 > 32 -Increased the Yeti's range of attack from 4 > 6 -Changed the Yeti's attack patterns, it now swipes at the player 2-3 times, and then performs a ground pound, for a more in depth fight. -Decreased the time between the Yeti's attacks from 3 > 2 seconds -Increased Zebra's health from 10 > 28 -Zebras now drop xp and leather correctly -Increased the amount of particles custom fire put out -Cherry leaves are now added to the list of leaves the Tree Ent can break through -The sound the hammer makes when rotating a decoration has been changed from the anvil sound to the netherite block sound -Made the volume of using the hammer consistent across all decorative blocks/items -Changed the speed of the Mummy's attack animations to make it align better with when the player takes damage


KNOWN/UNFIXED BUGS:

-All Legendary beasts won't jump up onto blocks with snow on top of them -Custom zombie and skeleton loot tables don't work with the looting enchantment -Frigid horn glitches visually when in offhand after reloading the world -Colored fire doesn't light TNT -The AI of the toxic gator is flawed, and does not work as intended -Ish bricks are not usable in the stone cutter -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently.

LUMINOUS V1.4.4 Changelog

NEW FEATURES:

-Added the "savannah_additions" config file, allowing players to enable/disable the savannah rework the mod adds -Added 2 variant textures for the zebra, one rare and one common -Added 4 new paintings - Tree Ent, Viper, Stalker, and Hermit


BUG FIXES:

-Fixed a bug where the Phoenix would spawn a LOT in the badlands, to remedy this, I have changed its spawning location to the savannah -Fixed a big error where Elephant Grass and Tall dead bushes were floating in the savannah -Fixed a very critical error where the Yeti's attack timer was not consistent, meaning it could deal damage outside of it's animation -Colored fire will be properly destroyed when pushed by a piston -Fixed an issue where colored fire was not emitting particles in most cases -Dying colored fire will not use up the fire powder if you are in creative -Fixed a Z fighting error on the King hermit trophy -Fixed pixel inconsistent textures on the Tree Ent trophy -Fixed a missing gold lining texture on the Mummy Trophy


RETEXTURES / MODEL CHANGES:

-Redesigned the sea viper -Redesigned the sea viper trophy -Retextured the Zebra -Retextured the Wild Palm Door and Trapdoor -Retextured the Wild Palm sapling


TECHNICAL CHANGES:

-Increased the Yeti's follow range from 20 > 32 -Increased the Yeti's range of attack from 4 > 6 -Changed the Yeti's attack patterns, it now swipes at the player 2-3 times, and then performs a ground pound, for a more in depth fight. -Decreased the time between the Yeti's attacks from 3 > 2 seconds -Increased Zebra's health from 10 > 28 -Zebras now drop xp and leather correctly -Increased the amount of particles custom fire put out -Cherry leaves are now added to the list of leaves the Tree Ent can break through -The sound the hammer makes when rotating a decoration has been changed from the anvil sound to the netherite block sound -Made the volume of using the hammer consistent across all decorative blocks/items -Changed the speed of the Mummy's attack animations to make it align better with when the player takes damage


KNOWN/UNFIXED BUGS:

-All Legendary beasts won't jump up onto blocks with snow on top of them -Custom zombie and skeleton loot tables don't work with the looting enchantment -Frigid horn glitches visually when in offhand after reloading the world -Colored fire doesn't light TNT -The AI of the toxic gator is flawed, and does not work as intended -Ish bricks are not usable in the stone cutter -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently.

V1.4.0 Changelog

NEW FEATURES: -Added the Bone Stalker - the 8th LEGENDARY BEAST(Found in Dark Oak Forest, This undead creature makes short work of it's prey, causing hallucinations to accompany it's fierce bite!)

-Added a new music disc dropped by the bone stalker, which plays Steelman- Modulo (previously played by the Mummy music disc)

-Added a trophy dropped by the Bone Stalker-Added an 8th page to the bestiary-Added the bone rattle, a new legendary item dropped by the Bone Stalker

-Added a new CONFIG file for players to adjust the spawn rate of the Bone Stalker-Added the Sea Viper Egg, a new way summon the Sea Viper, located on the ocean floor of cold and deep cold oceans!

-Added the baby phoenix, a new mob discovered during the phoenix fight-

Added custom abilities to each LEGENDARY BEAST- making each fight more unique and challenging:

-New Tree Ent ability - LEAF SMASH - While chasing a player, the Tree Ent will break through leaves to hunt down their target.

-New King Hermit ability - HIDE -at 50% health, the King Hermit will retreat into his shell, healing himself and spawning sand crabs to defend him.

-New Mummy ability - AMULET OF POWER - Twice during a fight, the Mummy will draw power from it's color changing amulet to change what attacks it does.

GREEN AMULET: attacks will poison the player

PINK AMULET: attack will heal the mummy

BLUE AMULET: attacks will blind and nauseate the player

ORANGE AMULET: attacks will ignite the player

-New Yeti Ability - FROST BREATH - at 50% health, the yeti will shoot three massive blasts of ice breath, dealing large amounts of damage.

-New Sea Viper Ability - OCEAN CALL - at 50% health or lower, The Sea Viper will throw the player around underwater

-New Phoenix Ability - REBIRTH - The Phoenix will respawn as a baby phoenix upon it's death

-New Vile Gator Ability - DEATH TOSS - The Vile Gator's attacks have a 50% chance to poison the player, and a 50% chance to throw them upwards

-Bone Stalker Ability - HAUNT - The Bone stalker will turn invisible and summon Phantom stalkers which will try to affect the player with darkness


BUG FIXES: -Adjusted many procedures to better support multiplayer compatibility without glitches

-Fixed a bug where Miner Zombies weren't spawning

-Reverted fishing loot tables to temporarily fix a bug where fishing would always give you one of the three new fish

-Corrected the zombie follow radius of zombies from 16 > 32

-Fixed custom zombie and skeleton basic loot tables (Not yet functioning properly with the looting enchantment)

-Corrected the saturation values of all 3 custom cooked fish again

-Fixed a bug where the "spring azure" butterfly texture was wrong, causing it to appear incorrectly

-Fixed a bug where snowy grass would commonly spawn on the edge of cold biomes

-Fixed a bug involving the phoenix feather where when in your main hand, sometimes an incorrect item would be removed from your inventory


RETEXTURES / MODEL CHANGES: -Changed all 7 existing music disc textures to match their beast more clearly

-Retextured the crab to make it more red

-All Custom zombies now properly raise their arms after spotting a target

-Changed the texture of the decorative tags to align with the orange alt text and distinguish it further from the nametag

-Retextured and remodeled the frostbitten/frigid zombie, as it too closely resembled the frostbitten zombie from the "rotten creatures" mod

-Added an iron pickaxe into the hands of miner zombies

-Changed the color of the Miner Zombie Overalls to blue

-Adjusted the texture of the Tree Ent Root to match the Tree Ent's new texture

-Adjusted the texture of the Shellmet to match the King Hermit's new texture

-Adjusted the texture of the Mummy Wraps to match the Mummy's new texture

-Adjusted the texture of the Viper Fang to match the Sea Viper's new texture

-Adjusted the texture of the Frigid Horn to match the Yeti's new texture

-Adjusted the texture of the Gator Tooth to match the Vile Gator's new texture

-Adjusted the texture of the Phoenix Feather to match the Phoenix's new texture


TECHNICAL CHANGES: -Removed default Sea Viper spawns, the only way to find them now is by finding their egg on the floor of cold oceans

-Removed the 2 alternate Sea Vipers from the game files. The config file now adjusts the spawn frequency of the sea viper egg instead.

-Made the Sunken Skeleton a land mob, spawning on beaches and cold beaches due to an issue with it's spawn rate underwater

-Decreased the spawn weight of all mob variants from 120 > 100

-Decreased the speed of the Tree Ent slightly from 0.25 > 0.23

-Decreased the damage of the Tree Ent from 11 > 9

-Decreased the damage of the Vile Gator from 13 > 6

-Increased the health of the King Hermit from 80 > 100

-Increased the health of the Mummy from 80 > 100

-Increased the health of the Sea Viper from 100 > 120

-Increased Knockback Resistance of the King Hermit from 0.3 > 1

-Decreased the spawn weight of the Hollow from 100 > 80

-Decreases the group size of spawned Hollow from 3 > 2

-Decreased the speed of the Swamp skeleton from 0.25 > 0.23

-Fixed custom zombie and skeleton loot

-Added the "poof" effect to custom zombies/skeletons upon death

-changed frostbitten zombie's name to "Frigid zombie"

-changed frostbitten skeleton's name to "Frigid skeleton"

-changed the registry title of the frostbitten zombie to "Frigid_zombie"

-Fixed a spelling error in the "Ominous Onodrim" achievement description

-Fixed the spelling of "Tree Ent" on page one of the bestiary

-Picking up any of the three custom fish now properly rewards the "fishy business" advancement

-Fixed positioning of text in the Bestiary

-Changed the spelling of "beastiary" to "bestiary"

-Changed the spelling of "Ancient Wraps" to "Mummy wraps"

-Changed the name of the "Frost Golem" to the "Yeti"

-Changed the name of the "Magic Root" to the "Tree Ent Root"

-Changed the name of the "Frigid Horn" to the "Yeti Horn"

-Reduced the amount of brown mushrooms spawning in birch forests

-Reduced the size of brown mushroom patches spawning in birch forests

-Decorative brown and red mushrooms now properly break when pushed by pistons

-Changed the soundtrack of the Mummy music disc to Mike Cole - Medieval Sands

-Added warning text to creep berries


KNOWN/UNFIXED BUGS: -All Legendary beasts won't jump up onto blocks with snow on top of them

-Custom zombie and skeleton loot tables don't work with the looting enchantment

-Frigid horn glitches visually when in offhand after loading the world

-Colored fire doesn't spread correctly

-Colored fire doesn't light TNT

-All fish and the sea viper function odd when out of water

-The AI of the toxic gator isn't working as intended

-ish bricks are not usable in the stone cutter



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Licensed Apache-2.0
Published 6 months ago
Updated a month ago