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Changelog
- Added client-side command
/tick_indicator
to show an overlay of entity/chunk TPS - Passenger entities now follow the tick rate of their root vehicle (the lowest entity they are riding).
- The sky and weather now render according to the server's tick rate instead of the player
- A few bug fixes
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Dependencies
Files
tickrate-0.1.2.jar(86.14 KiB) Primary Download
Links
Details
Licensed MIT
Published a month ago
Updated 15 days ago