TickRate

TickRate

Mod

Tick different chunks/entities at different rates.

Client and server Game Mechanics

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TickRate

TickRate is a mod that allows you to manipulate the tick rate of different entities and chunks by extending the functionality of the vanilla /tick command.

Features

  • /tick entity <rate|query|freeze|unfreeze|step|sprint>
  • /tick chunk <rate|query|freeze|unfreeze|step|sprint>
  • /tick_indicator (Client-side command to show an overlay of entity/chunk TPS)

The first two commands accept arguments similar to the vanilla tick command. Entities with no specific tick rate will follow the tick rate of the chunk they are currently in. Chunks with no specific tick rate will follow the server's tick rate.

/tick rate will alter the overall tick rate of the server while /tick freeze|step|sprint will always temporarily override /tick chunk|entity.

Both server and client side

This mod is required server-side but optional client-side. However, it is strongly encouraged to install the mod on the client-side as well for the following benefits:

  • Smooth client animations for entities/chunks ticking below 20 TPS
  • The ability to manipulate the tick rate of players
  • Generally better and less buggy experience

Other stuff

  • Check out some cool datapacks based on this mod.
  • Due to the pervasive use of mixins in this mod, it is likely that there are bugs and edge cases I have not considered. If you find any, you can report them on Github or here if you don't have a Github account.
  • Feel free to use this mod to create other cool datapacks/mods :)

Project members

Ninjaking312

Member

Details

Licensed MIT
Published a month ago
Updated 15 days ago