TickRate

TickRate

Mod

Tick different chunks/entities at different rates.

Client and server Game Mechanics

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TickRate 0.2.0

Changelog

Note: This release includes significant breaking changes.

  • The command syntax for /tick chunk|entity has been completely overhauled.
    • See here for the reasons.
    • The new syntax is explained in detail on the main description page.
    • With this, it is now possible to select more than one chunk for /tick chunk.
  • Players can now actually tick over 20 TPS client-side. This means player movements/actions will now occur faster when over 20 TPS.
    • Do note that the higher the TPS, the more difficult it is to control the player entity.
  • TickRate's data now also saves when the server autosaves.
  • A lot of bug fixes

Have any feedback? Send it on Github or here).

Dependencies

Files

tickrate-0.2.0.jar(108.65 KiB) Primary Download

Project members

Ninjaking312

Member

Details

Licensed MIT
Published 2 months ago
Updated 2 days ago