TickRate

TickRate

Mod

Tick different chunks/entities at different rates.

Client and server Game Mechanics

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  • Entities/chunks can now be sprinted even when frozen
  • Tick indicator now also shows frozen/step/sprint status
  • Couple of bug fixes

Have any feedback? Send it on Github or here.

  • Added client-side command /tick_indicator to show an overlay of entity/chunk TPS
  • Passenger entities now follow the tick rate of their root vehicle (the lowest entity they are riding).
  • The sky and weather now render according to the server's tick rate instead of the player
  • A few bug fixes

Have any feedback? Send it here.

Updated for 1.21.4

Mod incompatibility
  • This mod is incompatible with Lithium's mixin.world.tick_scheduler mixin. If you want to use this mod with Lithium, please disable that mixin in Lithium's config file. From versions 0.1.1+ the incompatible Lithium mixin is disabled automatically.

Hello world!


Project members

Ninjaking312

Member

Details

Licensed MIT
Published a month ago
Updated 15 days ago