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  • Made it impossible to move "infinite" mana. (@aurakle)
  • Added Coleus integration. (@Master-Bw3)
  • Added a trick to get the max stack size of an item. (@aurakle)
  • Nerfed Cracked Quartz Knots. (@enjarai)
  • Added a ploy to move and merge itemstacks. (@enjarai)
  • Fixed fragment weights always being 0. (@aurakle)
  • Fixed Amethyst Knots not recharging when cracked. (@enjarai)
  • Fixed Executioner's Deviation. (@enjarai)
  • Fixed being able to activate a full stack of Torment Cores with one spawner. (@enjarai)
  • Changed Cracked Quartz Knots to return daytime instead of gametime, effectively accounting for players sleeping. (@enjarai)
  • Made Constructs always restart when shift-right-clicked. (@enjarai)
  • Fixed missing datagen assets. (@enjarai)
  • Massively reworked parts of the Tome of Tomfoolery to explain things more clearly. (@enjarai and @aurakle)
  • Added a new spell core which only runs while a player is near. (@enjarai and @aurakle)
  • Made all spell cores stackable to 4. (@enjarai)
  • Made all knots crackable by smashing them with an anvil. (@enjarai)
  • Added some extra tricks for interacting with inventories. (@Nicknakin)
  • Fixed being able to write ephemeral fragments. (@aurakle)
  • Fixed charging arrays not being pickaxe-mineable. (@aurakle)
  • Added a configuration option for the divider pin's colour and opacity. (@NOTMASTER09)
  • Made the string displayed while scrolling through the top hat translatable. (@Awakened-Redstone)
  • Fixed a concurrent modification exception. (@Awakened-Redstone)
  • Made macros work in the creative keybind editing screen. (@KyokoTomato)
  • Fixed the reveal trick causing an uncaught exception. (@KyokoTomato)
  • Added subtitles that were missing. (@KyokoTomato)
  • Fixed a dumb crash when the minecraft window is resized to 0x0 pixels. (@enjarai)
  • Made the first argument of the message listening trick optional. (@aurakle)
  • Undid changes to make the exportSpell subcommand operator-only. (@enjarai)
  • Fixed some redundant phrasing in the Tome. (@Le-Kat)
  • Added a trick for logarithms. (@Nicknakin)
  • Added additional config options to help prevent repetitive strain. (@enjarai)
  • Added a trick to delete flecks. (@enjarai)
  • Fixed the trick that lists all flecks to actually work. (@enjarai)
  • Made the exportSpell subcommand operator-only, since Cracked Echo Knots can now emulate its behaviour. (@enjarai)
  • Removed chat tooltips due to stability issues. (@aurakle)
  • Fixed Echo Knots creating excessive packet spam. (@enjarai)
  • Fixed a silly mana dupe. (@enjarai)
  • Made fragments rendered as text display their full render when hovered. (@enjarai)
  • Made spells with no subcircles render bigger in tooltips. (@enjarai)
  • Fixed Knot creation always requiring a small amount of mana. (@enjarai)
  • Added the ability to access block casters' inventories using a "caster" slot reference. (@aurakle)
  • Nerfed Amethyst Whorl significantly. (@enjarai)
  • Fixed filters being required for entity targeting ingresses. (@aurakle)
  • Set mana capacity tooltip to always show regardless of settings. (@enjarai)
  • Fixed issues with zalgo fragments. (@aurakle)
  • Fixed spell slots and bars disappearing when changing dimensions. (@enjarai)
  • Fixed boots spell sound being annoying, this is pending a better refactor though. (@enjarai)
  • Added a method of actively generating mana. (@aurakle and @Awakened-Redstone and @enjarai)
  • Changed the serialization format of spell executors to be significantly more compact. This should hopefully prevent a multitude of errors resulting from overweight nbt elements and memory issues. (@enjarai)
  • Fix packet registration issue. (@aurakle)
  • Fix a critical networking issue with dedicated servers. (@enjarai)
  • Remove all blunders from channel item behaviours. (@aurakle)
  • Significantly improved list and map rendering inside of circles. (@enjarai)
  • Added an ingress to check light level. (@Nicknakin)
  • Added the Quartz Knot, which behaves as a timer. (@Nicknakin and @enjarai)
  • Updated Ploy of Creation to be able to place any kind of block correctly, and have options for facing. (@enjarai)
  • Added hunger querying ingresses. (@enjarai)
  • Fixed multiple issues with the spell editor screen. (@enjarai)
  • Fixed a bug that would sometimes stop running spells on players and constructs after reloading them from disk. (@enjarai)
  • Fixed Ploy of Featherweight's signature in book to be accurate. (@aurakle)
  • Made entity targeting ingresses accept multiple entity types. (@aurakle)
  • Updated the entry for the Notulist's Delusion to Notulist's Ingress. (@aurakle)
  • Added the ability to import and export fragments using a Cracked Echo Knot. (@aurakle)
  • Added a tax to the Conduit's Ploy. (@aurakle)
  • Made slot move cost more precise. (@aurakle)
  • Generalized Notulist's item conversions. (@aurakle)
  • Made glyphs themselves compatible with Annexation and Desertion Stratagem, (adding and subtracting) allowing for dynamic manipulation of glyphs and the creation of otherwise invalid shapes. (@enjarai)
  • Added an accessibility option to highlight start and end points of patterns with a different color. (@Nicknakin)
  • Slightly improved line fleck rendering. (@enjarai)
  • Special-cased spell fragments in Closure Stratagem to be able to replace full branches of spells. (@enjarai)
  • Added a new trick category, Deviations, and moved many existing tricks to it. (@aurakle)
  • Made Marketers Ploy able to accept a scale argument. (@enjarai)
  • Added limited keyboard navigation to the editor screen. (@unlessgames)
  • Improved glyph drawing and editor view to be more stable and feel better to use. (@unlessgames)
  • Made merlin tracking on knots track over a longer timespan. (@enjarai)
  • Changed the Mirror of Evaluation to immediately reopen its UI after using shift-right-click to clear it. (@enjarai)
  • Made Amethyst Whorl capacity and recharge rate configurable. (@cotton-flower)
  • Changed Ingress of Authority and Crowning Ingress to accept lists of slots. (@aurakle)
  • Fixed an issue that would sometimes cause the hotbar to stop rendering when holding a hat in your off-hand. (@unlessgames)
  • Fixed text rendering within circles being slightly off-center. (@unlessgames)
  • Fixed spell constructs being washed away by water. (@enjarai)
  • Fixed spectator players being able to be affected by spells. (@enjarai)
  • Fixed not enough mana blunder formatting. (@enjarai)
  • Fixed an issue in levitating block rendering that would cause a crash for certain modded blockentities. (@enjarai)
  • Fixed many small errors in the Tome. (@aurakle)
  • Fixed slot moving being free in some strange cases. (@aurakle)
  • Fixed Amethyst Whorls recharging under the moonlight. (@aurakle)
  • Fixed Delusion of Order being weird. (@aurakle)
  • Fixed Plagiarist's Revision being a hungry girl and eating items sometimes. (@aurakle)
  • Added appropriate bounds to command arguments for scale and weight. (@StellarWitch7)
  • Added a way to retrieve all arguments to a spell. (@StellarWitch7)
  • Fixed crouching interact with a scroll and quill working when client config should disable it. (@StellarWitch7)
  • Fixed linked echo knots counting twice for all mana querying tricks when both are in the player's inventory. (@enjarai)
  • Fixed a few issues with the item dropping ploy. (@enjarai)
  • Fixed a featherweight of 1 not forcing levitating blocks to revert. (@enjarai)
  • Exposed vavr to dependents of trickster. (@StellarWitch7)

Project members

enjarai

Funny Code Creator

aurakle

Resident Bikeshedder

Details

Licensed MIT
Published a year ago
Updated a month ago