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1.21.1 1.21 No elements found. Consider changing the search query. List is empty.
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Added appropriate bounds to command arguments for scale and weight. (@StellarWitch7)
Added a way to retrieve all arguments to a spell. (@StellarWitch7)
Fixed crouching interact with a scroll and quill working when client config should disable it. (@StellarWitch7)
Fixed linked echo knots counting twice for all mana querying tricks when both are in the player's inventory. (@enjarai)
Fixed a few issues with the item dropping ploy. (@enjarai)
Fixed a featherweight of 1 not forcing levitating blocks to revert. (@enjarai)
Exposed vavr to dependents of trickster. (@StellarWitch7)
Tweaked mechanics for the Acolyte's Bindings. (@enjarai)
They now use a hidden sixth spell slot that can't be directly cancelled.
Fixed bugs. (@enjarai)
Levitating blocks were dropping themselves as items when entering the void.
Levitating blocks were losing data when unloaded.
Levitating blocks could be created from fluids.
Swap block and featherweight were dropping the contents of ungenerated loot table blocks.
Added a model for the Acolyte's Bindings. (@enjarai)
Added a bell sound for the Acolyte's Bindings. (@enjarai)
Fixed a naming error. (@StellarWitch7)
Added Levitating Blocks. (@enjarai)
A block can now be levitated by applying a Featherweight Ploy to it.
These levitated blocks can be kept levitating by continually applying Featherweight Ploy.
Levitated blocks can be moved around using Kinetic Ploy, as if they were normal entities.
They may impart significant damage when striking living creatures at high velocity.
A levitated block will revert to its normal form when on solid ground and no longer affected by Featherweight.
It can be forced to convert back in midair by applying a Featherweight of 1 to it.
If a levitated block is inside a block that isn't naturally replaceable, it will never revert.
Added Displacement. (@StellarWitch7 and @enjarai)
Displacement is a delayed means of teleportation.
When applying displacement to an entity, the mana cost scales exponentially with distance.
After the displacement is applied, and a few seconds of delay, the target entity will teleport by the given offset.
During the delay window, more displacements can be applied to the entity to modify its final destination.
If the entity takes damage from any source, the displacement is cancelled.
Added Astral Knots. (@enjarai and @StellarWitch7)
This type of Knot is made from a Nether Star.
It does not regenerate mana from moonlight, but has a truly massive buffer, and has a unique mechanic associated with it.
Improved block conversions. (Heating, Cooling and Weathering) (@Awakened-Redstone)
Fixed issues with waterlogging.
Fixed issues with blockstates not being preserved.
Added the Acolyte's Bindings and the Archmage's Tether. (@StellarWitch7 and @enjarai)
Thanks for the textures Crephan!
Improved Knot tooltips displaying merlin gain and drain. (@StellarWitch7)
Updated changelog. (@enjarai)
Fix crash on startup with latest Accessories version.
Massively re-worked the way tricks process input values. (@StellarWitch7 and @enjarai)
Fixed being unable to import spells in the book to dyed scrolls. (@enjarai)
Renamed raycast ingresses to be less like those of Hexcasting. (@enjarai and @StellarWitch7)
Split the Impulse Ploy into the Ploy of Featherweight and Kinetic Ploy. (@enjarai)
Made knots charge rapidly in thunderstorms. (@enjarai)
Added missing documentation for the exponential distortion. (@StellarWitch7)
Fixed construct state not saving consistently. (@enjarai)
Made it possible to read/write fragments from/to arbitrary slot references. (@cotton-flower and @StellarWitch7)
Due to this, there is now a separate ploy for clearing fragments from an item.
Decreased the size of fragments on disk by an order of magnitude, alleviating several issues. (@enjarai)
Added an accessory to make early game mana generation less painful. (@cotton-flower and @enjarai and @StellarWitch7)
Fixed the Benevolent Conduit's Ploy being a method of infinite mana. (@StellarWitch7)
Fixed the list insertion trick failing when the given index is at the end of the given list. (@Master-Bw3)
Added a new block for more organized moonlight charging of knots. (@enjarai and @StellarWitch7)
Hopefully fixed a small oddity in the multiplayer spell preview. (@StellarWitch7)
Quadrupled the performance of spell circle rendering. (@enjarai)
Removed the ability to create water in the nether and other hot dimensions. (@Awakened-Redstone)
Made tricks which query or modify blocks blunder if the target position's chunk is not loaded. (@enjarai)
Made the cooling ploy fill cauldrons with powdered snow completely. (@Awakened-Redstone)
Improved the hats' offhand scroll preview. (@enjarai and @StellarWitch7)
Added a handful of utility tricks. (@enjarai and @StellarWitch7)
Construct blunders now wrap instead of going off the screen. (@enjarai)
Made spell-light blocks replaceable. (@Awakened-Redstone)
Fixed a server crash when killing a spell slot that hasn't ticked yet. (@StellarWitch7)
Made block and item type fragments render in spell circles. (@enjarai)
Added a timeout argument for message listeners. (@StellarWitch7)
Made the if-else trick variadic, allowing else-if chaining. (@StellarWitch7)
Made the data files for conversion tricks more extensive. (@awakened-redstone)
Added a trick for eroding blocks using water. (@awakened-redstone)
Made vectors certain to blunder with NaN coordinates. (@StellarWitch7)
Added messages between spells. (@StellarWitch7)
Fixed number equality when in collections. (@StellarWitch7)
Added a tag to exclude blocks from the Ploy of Destruction. (@StellarWitch7)
Added a configuration for the max hardness of blocks broken by Ploy of Destruction. (@StellarWitch7)
Generally cleaned up the config screen. (@StellarWitch7)
Ingress of Suitability now checks whether the position is replaceable instead of air. (@StellarWitch7)
Added a client config to stop the player from opening unsigned scrolls which are in the offhand. (@StellarWitch7)
Added an optional parameter to raycast tricks to find fluids. (@awakened-redstone)
Added some additional trigonometry tricks. (@thejebforge)
Fixed major packet spam causing server lag and bad connections. (@awakened-redstone)
Added a trick to merge maps. (@StellarWitch7)
Fixed a couple things in the book. (@StellarWitch7)
Fixed the swapping of the same slot with itself blundering unintentionally. (@StellarWitch7)
Made heat/cool ploys return their input. (@enjarai)
Made the block placement ploy play the appropriate sound. (@enjarai)
Made paired Echo Knots non-stacking. (@enjarai)
Fixed scrolls opening while in the offhand. (@enjarai)
Added a note about Grand Revision's item requirement. (@StellarWitch7)
Fixed an ingress being impossible to draw. (@StellarWitch7)
Fixed a signature within the Tome. (@StellarWitch7)
Added Ploy of Investiture and Ploy of Divestiture. (@enjarai)
Changed Command Knot texture. (@enjarai)
Fixed Echo Knots not syncing their mana contents to clients on dedicated servers. (@enjarai)
Pushing mana into amethyst knots is now intended behaviour. (@enjarai)
Fixed a bug causing Spell Constructs to lose their spell when broken. (@enjarai)
Added new inventory tricks. (@StellarWitch7)
It is now possible to query the current and max mana within a given slot.
Swapping slot contents is now supported.
Made the Conduit ploys have a more sensible signature. (@StellarWitch7)
Fixed spells being able to read from hats. (@enjarai)
Tweaked the base Spell Construct recipe to be significantly cheaper. (@enjarai)
Tweaked hats to not open their ui when right-clicked in the player's offhand. (@enjarai)
Fixed graphics-card dependent z-fighting on the Witch Hat. (@enjarai)
Fixed spell slots in the player's inventory having a clickable hitbox when inactive.
Fixed an incorrect spell signature.
It appears that the serialization fixes from 2.0.0-beta.2 weren't actually saved to git . This has been rectified. The issue is most certainly resolved now. (@StellarWitch7)
Fixed (hopefully) all remaining issues with map fragments by using a more reliable third party HAMT implementation.
Fixed an error in the serialization of running spells which has surfaced for the second time due to poor documentation. (@StellarWitch7)
The offending function has been renamed and documentation clarifying its purpose has been added.
Made the Folding Distortion support iteration over map fragments. (@StellarWitch7)
Added a Creative-only variant of Knot which has infinite mana. Possible texture improvements pending. (@StellarWitch7)
Fixed an issue where two registries with the same identifier were being loaded, causing issues on Neoforge. (@StellarWitch7)