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  • Undid Sodium compat changes temporarily due to a crash on world load. (@enjarai)
  • Added Flecks, a way to display lines and other features in the world using spells. (@Vlue, @enjarai, @StellarWitch7)
    • This system will be expanded upon in the future.
  • Added scroll shelves, a way to nicely display and store scrolls in your base. (@enjarai)
  • Implemented a weight system for fragments. (@enjarai)
    • Overweight fragments may cause a spell to fail.
    • Weight limits are set quite generously, and are subject to change based on feedback.
  • Modified a bunch of trick signatures to be chainable. (@StellarWitch7)
  • Fix being able to die from mana overuse in creative mode. (@enjarai)
  • Fix scrolling in the hat ui only working for offhand hats. (@enjarai)
  • Partially fixed compatibility with Sodium for shadow blocks. (@enjarai)
    • Some behaviour is still inconsistent between vanilla and Sodium, but we plan to address this.
  • Implemented a temporary solution for Surveyor (used by Antique Atlas) compat. (@enjarai)
  • Added a keybind for modifying any spell on any item in creative mode. (@Awakened-Redstone)
  • Added 16 colors of dyed spell scrolls. (@enjarai)
  • Added two extra hat types. (@enjarai)
    • These function exactly the same as the Top Hat, just with a different aesthetic.
  • Added a third person animation when taking off and putting on a hat. (@enjarai)
  • Added a HUD element showing the currently selected scroll when holding a hat in your offhand. (@enjarai)
  • Generally polished hat interactions.
  • Updated multiple textures courtesy of @Crephan.
  • Fixed a bug letting players save ephemeral fragments within lists. (@enjarai)
  • Tweaked how bloodcasting damage is applied, making it less forgiving. (@enjarai)
  • Fixed a slight oddity in the spell editor, where one could interact with a fake root as if it is the real root. (@StellarWitch7)
  • Solved scroll and mirror UI not updating the item most of the time (again). (@StellarWitch7)
  • Solved scroll and mirror UI not updating the item most of the time. (@StellarWitch7)
  • Fixed inconsistency in the distortions section of the book and made constants revisions. (@StellarWitch7)
  • Solved certain serializations being invalid, causing client disconnects in some cases. (@enjarai)
  • Improved book tutorials. (@enjarai)
  • Made impulse grace more sensible. (@enjarai)
  • Majorly improved the depth available to the editing screen.
    • Fixed doubles being downcast to floats, which resulted in precision loss. (@enjarai)
    • Made the available depth virtually infinite. (@StellarWitch7)
  • Fixed a slight issue with the spell writing trick. (@StellarWitch7)
  • Fixed the main hand spell being rendered in front of the player when editing the offhand scroll. (@StellarWitch7)
  • Stopped the server from syncing mana to clients, as it is unneeded. (@StellarWitch7)
  • Fixed a broken internal book link. (@StellarWitch7)
  • Fixed input issues with Notulist's Ploy, where a scroll could be made unwritable. (@StellarWitch7)
  • Added a ploy to spawn the block edit particle without editing a block. (@Vlue)
  • Made bars more respectful of the space they are given. (@redstonekasi)
  • Made the Ender Dragon, Warden, and Wither impossible to contain within a top hat. (@StellarWitch7)
  • Fix a bug that sometimes prevents drawing in subcircles of circles with inner circles. (@enjarai)

BREAKING CHANGES

  • Majorly re-worked Iteration Distortion: it is now Folding Distortion. All prior uses will fail. (@StellarWitch7)
  • Fixed iterators stepping through the list backwards. (@StellarWitch7)
  • Fixed a major issue with the spell execution counter. (@enjarai)
  • Fixed a slight issue with negative index values in blunders. (@enjarai)
  • Fixed the revision for copying a circle to the offhand, as it would also copy to the main hand. (@StellarWitch7)
  • Re-work wards to be purely retaliatory. (@StellarWitch7)
  • Add a distortion for executing a spell in the current argument scope. (@Master-Bw3)
  • Add a revision for copying a circle to the offhand. (@StellarWitch7)
  • Fix critical crash bug on dedicated servers. (@enjarai)
  • Added the start of a tutorial to the Tome of Tomfoolery. (@enjarai)
  • Allow inscribed spells to be transferred between items using a vanilla anvil. (@StellarWitch7)
    • Items may trigger their inscribed spell when certain actions are performed with them.
      • For example, a pickaxe will trigger its spell when mining a block.
    • This makes inscribed spells functionally similar to vanilla enchantments, though as yet more limited.
  • Reworked revision internals. (@StellarWitch7)
  • Broke spell import/export compatibility again, for the last time. (@enjarai)
  • Added sine, cosine, and tangent patterns. (@enjarai)
  • Modified the Tome of Tomfoolery again based on received feedback. (@enjarai)
  • Made impulse flight with high ping slightly smoother. (@enjarai)
  • Changed scale ploys to have a small grace period before starting to return to normal scale. (@enjarai)
  • Removed event listening spell circles entirely. All placed circles now function purely as spell executors. (@enjarai)
  • Significantly overhauled the Tome of Tomfoolery with new categories and better organisation. (@enjarai)
  • Updated export string format to be more compact, the new version is incompatible with any exports from alpha 21. (@enjarai)
  • Rebalanced the Conduit's Ploy by limiting the maximum tax ratio in vanilla to 1/20th of the used mana. (@enjarai)
    • Additionally made all golems mana-devoid by default.
  • Pehkui compat has been removed. (@enjarai)
    • All scaling is now done using the vanilla scale attribute.
    • Additionally, as a balancing measure, entities with changed scale will slowly revert back to their original scale over time.
  • Added spell importing (creative only) and exporting using base64 strings. (@enjarai)
  • Added patterns to insert entities into and extract them from Top Hats. (@StellarWitch7)
    • Added a Mana Hypoflux effect that gets applied when carrying an entity in a Top Hat. (@enjarai)
  • Polished in-world spell circle visuals. (@enjarai)
  • Fixed NPE crash with some in-world spell circles. (@enjarai)
  • Fix a problematic exploit using large scale area selection. (@enjarai)
  • Added a bunch of new tricks we thought would be useful. (@enjarai)
  • Balanced pehkui compat. (@enjarai)
  • Fixed wards to actually work... probably. (@StellarWitch7)

Details

Licensed MIT
Published 5 months ago
Updated a month ago