90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Sound and Stable

Changelog

0.5.35

  • Fixed all stair recipes
  • Buffed the Minos' stats, but lowered their speed
  • Fixed Creeped having incorrect evolution level calculations when levels are uncapped
  • New configuration backend for mob stats, called "Matrices"
  • Configs are now "hot" and some settings can be generated or updated live, in-game, by changing presets.
    • Not all options will work, but options like mob stats, doomsday, and invasion event pools will update.
  • Minor adjustments to Prime stats
  • Lowered Creepwyrm stats
  • Lowered Rad'iwyrm health
  • Lowered Rad'iwyrm follow distance
  • Creep spread is now slower
  • Hive Creep now ticks across all presets equally (one tick every 25 seconds)
  • New world config option: "Creeped Lands Enabled"
    • If you are playing with Just Enough IDs or Roughly Enough IDs, you may not have patches for the new biome spread code, which can cause some severe breakage, especially between the server and client parity.
    • Disabling this does disable the biome from being created, but can resolve the incompatibility for the time being.
  • Creeped structures will no longer continue to check for more air blocks if the threshold is already reached.
    • Should reduce lag when larger structures try to generate
  • Creed spread now only attempts to creep to 4 positions at once, instead of 7.
  • Primes can now only break blocks every 2 seconds
    • A fix to the creation of ghost blocks caused by them deleting blocks too fast for the server to register them as deleted.
  • Hive creep structure placement now checks if the blocks below are solid, instead of if they're air or not.
  • Added 7 new Creeped Lands structures
  • Creeped Lands Structure Density changed from 0.0005714 to 0.0009714
  • New sounds for Minos, Prime, and Soldiers
  • Primes can now be heard from a distance
  • Fixed Minos being extremely slow
  • Mobs can now be enabled or disabled (if possible)
    • Disabling them will mean that when they have a living tick, they will be removed from the world.
  • Back-end: Mob stat matrices are now applied to every entity
    • For developers: This makes the creation of mobs easier and quicker, with a failsafe default in place.
  • Lowered Biter HP, DEF, Break strength
  • Lowered Crawler DEF, ATK, and Speed
  • Lowered Soldier stats slightly

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver

Backend & Development

  • CleanroomMC (MDK)
  • Modrome

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)

Files

wyrmsofnyrus-0.5.35.jar(2.99 MiB) Primary Download

Project members

Modrome

Owner

Details

Licensed CL ARR NR
Published 2 years ago
Updated 5 days ago