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Teamwork Makes the Dream Work

Changelog

0.7.12

  • Added new screenshake, this can be opted into via the in-game settings
  • Wyrm Resources have been introduced.
  • Soldiers and Primes will contribute to Resources when breaking blocks
  • Workers will now deconstruct and break non-wyrm blocks
  • Workers now have a Task AI, which changes on semi-random intervals
  • Workers will cooperate with each other to form larger tunnels together, or spread out to form new tunnels
  • Retextures for:
    • Metalcomb Panels
    • Hivestone
    • Hive Flux
    • Hivelog
    • Hivestone Bricks
    • Cracked Hivestone Bricks
    • Overgrown Hivestone Bricks
    • Hivecreep Top
    • Hivecreep Block
    • Hivesteel Panels
  • Update to zh_ch (Thanks 成分不明者!)
  • Fixed a hardcoded tooltip
  • Added blocks:
    • Alien Wire Mesh
    • Coolant Casing
    • Mechanical Base

Notes from Modrome:

  • With some very good feedback, I've made the following changes to scythes:
    • Scythes do not calculate y-motion (vertical movement speed) for damage any longer
    • Scythes now place more emphasis on horizontal movement (6 -> 12)
    • Formula has changed: (baseDamage x cooldown%)+((horizontalSpeed x 6) + (verticalSpeed x 14) x 10) -> (baseDamage x cooldown%)+((horizontalSpeed x 12) x 10)
    • I'm open to feedback on the new formula, you can contact me on the Discord server!

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • 成分不明者 (WoN Unoffical Sinicization Chat Group)

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

Files

wyrmsofnyrus-0.7.12.jar(3.52 MiB) Primary Download

Project members

Modrome

Owner

Details

Licensed CL ARR NR
Published 2 years ago
Updated 5 days ago