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0.7.82

  • Removed Flashstorm event from configs to fix a fatal crash

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_O
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
  • Termineitron
  • ExistingEevee
  • hypernova777
  • BlueScug

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)
  • ExistingEevee

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

v0.7.81

by Modrome on Nov 30, 2024
Download
  • Fix for flashstorm event crashing worlds

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_O
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
  • Termineitron
  • ExistingEevee
  • hypernova777
  • BlueScug

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)
  • ExistingEevee

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

From Orbit

by Modrome on Nov 20, 2024
Download

From Orbit

0.7.80

  • Added Borgwyrm Plates
  • Borgi Soldiers now drop Borgwyrm Plates
  • Added Borgwyrm Plating
  • All Creeped are now immune to radioactive gas by default
  • Fixed invasion not starting naturally because of the fix to the spam-writing to disk bug.

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_O
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
  • Termineitron
  • ExistingEevee
  • hypernova777
  • BlueScug

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)
  • ExistingEevee

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

Brute Force

by Modrome on Nov 11, 2024
Download

0.7.75

  • Fixed mutations happening to extremes when multiple dimensions were loaded
  • Added Radiogenetics config option: "Natural Selection"
    • Disabling the toggle stops further mutations from taking place
  • Fixed Radiogenetics config category descriptions
  • Added Flashstorm event (ID 7)
    • Flashstorms happen in phase 1 and beyond
  • Added event names and IDs to config description in Invasion configs
  • Fixed low potency on Grunt
  • Electric variants for Rover and Grunt
  • Fixed hive creep not spreading to dirt
  • Increased time before next meltdown ore tick from 2x to 6x, reducing lag
  • Update to zh_cn.lang
  • Fixed Borgi variants crashing dedicated servers
  • Health per mutation in Normal variants: 0.8 -> 0.5
  • Health per mutation in Blight variants: 1.5 -> 0.8
  • Health per mutation in Nova variants: 1.0 -> 0.6
  • New biome: The Meltdown
    • No Creeped spawns
  • Fixed biomes not having different Creeped Spawns
  • Creeped will not immediately attack armored players unless if they fall below 75% HP
    • They will still retaliate
    • Still prone to the Stealth mechanics
  • Minos armor value in Arcade: 2.0 -> 2.5
  • Separated Uberwyrm's roar sound volume and hurt sound volumes
  • Removed the Japanese localization
  • Lowered Prime's value from 5 to 4
  • Thunder/lightning strikes removed from Incursion events
  • Uranium variants should not explode ~100 times while dying
  • Candav variant Rovers now have their own loot drops
  • Added Hivesteel Bricks

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_O
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
  • Termineitron
  • ExistingEevee
  • hypernova777
  • BlueScug

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)
  • ExistingEevee

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7.65

  • Implementing cloning in the Borgi variant
  • Fixed Jorm's glow texture

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_O
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
  • Termineitron
  • ExistingEevee
  • hypernova777

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)
  • ExistingEevee

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

You must update SynLib to v4.0

  • Update to zh_cn
  • Normal variant can now mutate up to 500 total points, from 300
  • Workers now respect the config options to break blocks
  • Fixed potential crash caused by Dynamic Stealth
  • Added block ID blacklist to Workers
  • Workers now combine multiple low-tier wyrms and itself to form a Grunt
  • Scape and Run: Revenants compatibility module
  • Mod compat: CustomFireHandler (ExistingEevee)
    • Other mods can register their firetypes to allow wyrms to explode
    • This allows stuff like frost/soul fire to blow up wyrms
  • New Wyrm:
    • Grunt
  • New Variants:
    • Borgi (Soldier)
    • Revenant (Grunt, Warrior)

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_O
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
  • Termineitron
  • ExistingEevee
  • hypernova777

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)
  • ExistingEevee

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7.40

  • Removed logging from Workers
  • won_invasion: new setPoints parameter
  • Wyrm variants that can spawn will now be limited by the current invasion phase
  • The chance for a variant to spawn will sharply increase after phase 1
  • Fully removed the old Evolution Points system, shouldn't break existing worlds.
    • Fixes Creeped having truly unreasonable levels of health in Dark Forest
    • Config files have removed options
  • The configuration to turn purged variants on/off is now properly listened to.
  • Adjusted wording in the in-game configs
  • Fixed incorrect lang entry for Uranium Sludge
  • Wyrms are now guaranteed one mutation every day
  • Wyrms are guaranteed at least one extra mutation point if they reach enough deaths for extra points.
  • Wyrms can get up to 10 mutation points per day, as compared to 7 before.
  • Radiwyrms will spawn in place of Probers past phase 1 of the invasion, fixing new Probers showing up when they're not supposed to.
  • Creep Pod events should now be more common in phases 2 and beyond
  • Creep Pod drop events now drop more pods based on their level
  • Workers need to spend ~300% more resources to create structures
  • Potential fix for incorrect phase readings in /wyrms.
  • New Variants:
    • Candavassian (Rover, Warrior)

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_O
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
  • Termineitron
  • ExistingEevee
  • hypernova777

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)
  • ExistingEevee

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7.37

  • Fixed missing vulnerable textures on Ender-variant Soldiers

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_O
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
  • Termineitron
  • hypernova777

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7.36

  • Optimized Gestalt AI to not cause massive ticklag (again)
  • Fixed air raid crashing dedicated servers due to usage of client-sided function instead of server-sided function
  • Forged variant is now immune to fire
  • New variants:
    • Ender
    • Exo
  • Wyrms with Ender variant:
    • Rover
    • Warrior
    • Fungalid
    • Worker
    • Soldier
  • Wyrms with Exo variant:
    • Rover

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_O
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • 成分不明者 (WoN Unoffical Sinicization Chat Group)
  • Termineitron
  • hypernova777

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7.34

  • Redux Soldier model
  • Added the Deviant & Storm variants to soldiers
  • Updated all Spanish language files (Termineitron)
  • Added new Creeped Garden structures
  • New config option: Wyrm Mob Cap
    • Base value: 75
    • Used by Visitor
  • New config option: Wyrm Mob Cap Per Player
    • Base value: 7
    • Adds onto Wyrm Mob Cap
    • Used by Visitor
  • The Visitor now refuses to drop more drop pods if it would cause the mob cap to overflow too far high.
  • Visitor can spawn larger pods at a 50% chance (Callous pods only)
  • Rovers now have multiple hitboxes
  • Visitor now has multiple hitboxes
  • Radi'wyrms now have multiple hitboxes
  • Fixed "zombie" hitbox memory leak issue ( Hitboxes persist after mob leaves render distance #8 )
  • Fixed wyrms not taking correct amount of damage from non-primary hitboxes
  • Rover health increased
    • Arcade: 4 -> 7
    • Classic: 4 -> 10
    • Dark Forest: 5.5 -> 15
  • Warrior health increased
    • Arcade: 6 -> 8
    • Classic: 8 -> 10
    • Dark Forest: 12 -> 15
  • Fixed relogging issue with the Visitor
  • Visitor is no longer dumb and will try to avoid hitting the ground
  • Fixed Drop Pods being able to enter boats
  • Pods will now try to open if they think they're on the ground
  • Fungallid variants added:
    • Forged
    • Infected
    • Storm
  • Worker variants added:
    • Storm
    • Infected
    • Uranium
    • Frost
    • Purged
  • Added Uranium Sludge (WIP)

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_O
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • 成分不明者 (WoN Unoffical Sinicization Chat Group)
  • Termineitron
  • hypernova777

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7.33

  • Added fr_fr localization (Thanks x_O!)
  • New blocks:
    • Added Wire Mesh stairs and slabs
    • Added Metalcomb stairs and slabs
    • Alien Machinery, stairs, and slabs
    • Uranium-glass Crystal, stairs, and slabs
  • New items:
    • Uranium-glass Shard
  • Added structures that Workers can build
  • Workers now have an animation when they're in harvesting mode
  • Workers now make tunnels wide enough for their Soldier buddies to walk through
  • Workers now only have a 1 in 10 chance to enter harvesting mode, instead of a 1 in 4 chance
  • New textures:
    • Monolith bottom
    • Monolith mid
    • Monolith top
  • Minos animations updated
  • Prime animations updated
  • Soldier animations updated
  • A variant will now get an extra mutation after 3 or more deaths in a single day
    • A variant will get 2 extra mutations after 6 deaths in a single day
  • Health gained per mutation point for Blight variant: 100% -> 150%
  • Health gained per mutation point for Nova variant: 50% -> 100%
  • New Warrior variants:
    • Blight
    • Purged
  • New Worker variants:
    • Forged
    • Deviant
    • Nova
    • Blight
  • Crawlers now have glowing textures
  • Minos now has glowing textures
  • Prime now has glowing textures
  • New, unique structures for Coolant Fields
  • Soldiers now have multiple hitboxes
    • Hitboxes better match with the model cube placement, you can now hit the tail while they're climbing!
  • Fixed an extremely rare client-side crash that only would occur on very slow computers.
    • NullPointerException crash when screen shake effects were called before the player loaded into the world. (Discovered on AMD A6 2013 CPU)
  • Soldier HP changes:
    • Arcade: 13 -> 23
    • Classic: 18 -> 32
    • Dark Forest: 22 -> 34
  • Invasion event frequency (in minutes) updated:
    • Arcade: 9 -> 7
    • Classic: 15 -> 10
    • Dark Forest: 12 -> 9
  • New structures for the Hexed Garden biome

0.7.13

by Modrome on Sep 17, 2024
Download

Teamwork Makes the Dream Work

0.7.13

  • Fixed configs for Prime, Minos, and Uberwyrm
  • Creep Pod drops should now be more common

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • 成分不明者 (WoN Unoffical Sinicization Chat Group)

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7.12

  • Added new screenshake, this can be opted into via the in-game settings
  • Wyrm Resources have been introduced.
  • Soldiers and Primes will contribute to Resources when breaking blocks
  • Workers will now deconstruct and break non-wyrm blocks
  • Workers now have a Task AI, which changes on semi-random intervals
  • Workers will cooperate with each other to form larger tunnels together, or spread out to form new tunnels
  • Retextures for:
    • Metalcomb Panels
    • Hivestone
    • Hive Flux
    • Hivelog
    • Hivestone Bricks
    • Cracked Hivestone Bricks
    • Overgrown Hivestone Bricks
    • Hivecreep Top
    • Hivecreep Block
    • Hivesteel Panels
  • Update to zh_ch (Thanks 成分不明者!)
  • Fixed a hardcoded tooltip
  • Added blocks:
    • Alien Wire Mesh
    • Coolant Casing
    • Mechanical Base

Notes from Modrome:

  • With some very good feedback, I've made the following changes to scythes:
    • Scythes do not calculate y-motion (vertical movement speed) for damage any longer
    • Scythes now place more emphasis on horizontal movement (6 -> 12)
    • Formula has changed: (baseDamage x cooldown%)+((horizontalSpeed x 6) + (verticalSpeed x 14) x 10) -> (baseDamage x cooldown%)+((horizontalSpeed x 12) x 10)
    • I'm open to feedback on the new formula, you can contact me on the Discord server!

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • 成分不明者 (WoN Unoffical Sinicization Chat Group)

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

v0.7.5

by Modrome on Sep 11, 2024
Download

0.7.5

  • Added zh_ch i18n (Chinese language support)
    • Huge props to the WoN Unoffical Sinicization Chat Group! Thank you so much!!!

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • 成分不明者 (WoN Unoffical Sinicization Chat Group)

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Sound Effect Credits:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

v0.7.4

by Modrome on Sep 10, 2024
Download
  • Update to use Synlib 3.1
  • Fixed Rovers using the Warrior's loot table
  • Adjusted Rover loot table to drop less loot overall
  • Added the Coolant Fields Hive Creep biome (placeholder)
  • Added Nova variant to Radiwyrm
  • Increased damage from mutations for Purged variants
  • Added idle sounds for Radiwyrm

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Sound Effect Credits:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7.3

by Modrome on Aug 14, 2024
Download

0.7.3

  • Fix Hive Creep structure gen from block decay calling for client-sided code
  • Began work on ja_jp localization (~35% complete)

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Sound Effect Credits:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7.2

  • Minos model y-offset fixed further
  • New item textures from Identity Crisis!

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Sound Effect Credits:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7.1

  • Sped up Vanitas leg movements
  • Strykling size changes have been removed
  • Minos model is set slightly further to the ground
  • "Rover leg movements make more sense now" (Modrome, 2024)
  • Hivesteel Scythe recipe now uses a Nuclear Core

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Sound Effect Credits:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7

Our largest, most ambitious update yet (206 days in the making!), Wyrms of Nyrus: Genesis overhauls the visuals to become compatible with as many shader mods as possible, along with improvements to the evolution system, many requested bug fixes, optimizations, new content, and a few notable mob overhauls.

  • Removed Geckolib requirement, requires SynapseLib 3.0 or above
  • Fully compatible with Optifine and Iris forks at last! Play with or without shaders, the wyrms glow and move as intended.
  • Screenshake, which can be disabled in the in-game client options.
  • With Arcade as the new default preset, players are first met with a fast-paced experience, where wyrms have lowered health but raised damage. Players can switch the preset to ID 1 to play Classic once more, and Dark Forest is untouched and as difficult as ever.
  • A new stealth mechanic allows players to carefully sneak around the Nyral Wyrms and their Creeped minions.
  • A touch of variety has been added to many wyrms, further diversifying their ranks.
  • Over time, wyrms will mutate, and it is entirely possible to push a variant to evolve more than the others if you're not careful!
  • Two new tools that double as weapons, to make use of the Hivesteel you've acquired.

Full changelog:

  • Creepwyrm produces sounds 25% as often as before
  • Geckolib has been removed as a dependency
  • Synlib required version is now 3.0
  • Brand-new AI for Warrior Wyrms
  • Better typecasting checks to make sure packets aren't sent to the wrong side
  • Updated SRP support to 1.9.14 and above (not required, just a Creeped conversion list upgrade)
  • Warriors spawn in a new Air-based invasion event
  • 3 new Creeped Lands structures
  • Added a new creeped sub-biome: "Hexed Gardens"
    • Includes some new structures
    • Different mob spawns
    • Spawns when biomes like jungles and swamps are creeped over
    • Doubled decoration density
  • Visitor changes:
    • Now with new navigation code.
    • Has interesting means of defense.
  • Removed unused config options
  • Fixed Soldiers and Primes destroying bedrock
  • Optimized Gestalt to avoid lag issues caused by something hitting a wyrm
  • Fixed Prime breaking blocks on wrong jar side, causing ghost blocks to be created
  • Added Uberwyrm
  • Added screen shake effects
    • Can be toggled off through in-game configs
    • Added to Prime steps
    • Added to Soldiers breaking blocks
    • Added to Creepwyrm roars
  • Introducing the Saws, high-speed axes that double as good weapons
  • Added new tools/weapons:
    • Hivesaw
    • Hivesteel Scythe
  • Optimized Hive Creep block spread to have an invisible to virtually nonexistent impact on TPS
  • Config: "Creep decay chance" default changed from 55 to 45
  • Wyrmlings now grow as they age
  • Config: Wrymling Knockback rate lowered from 0.15 to 0.0
  • Config: Lowered Soldier speed from 0.5 to 0.35
  • Configs: Renamed "Classic" preset to "Arcade", and "Death World" was replaced with the old Classic preset.
    • Classic is now preset ID 1, and Arcade (the new default) is ID 0
    • Dark Forest preset (ID 2) has not been modified.
  • Classic config changes:
    • Soldier attack: 4.0 -> 3.0
    • Prober health: 5.0 -> 4.0
    • Prober defense: 3.25 -> 2.0
    • Prober attack (Non-Probe): 6.0 -> 5.0
    • Prober KBR: 0.15 -> 0.0
    • Worker health: 14.0 -> 8.0
    • Worker speed: 0.35 -> 0.3
    • Fungallid health: 12.0 -> 9.0
    • Fungallid attack: 3.0 -> 2.5
    • Wyrmling health: 4.0 - > 5.0
    • Wyrmling speed: 0.55 - > 0.4
    • Creepling attack: 3.0 - > 1.0
    • Creepling speed: 0.6 - > 0.4
    • Biter speed: 0.6 - > 0.3
    • Rover speed: 0.6 - > 0.55
    • Radi'wyrm speed: 0.55 - > 0.45
    • Minos defense: 5.0 - > 3.0
    • Minos attack: 6.0 - > 3.5
    • Minos speed: 0.3 - > 0.28
    • Prime health: 28.0 - > 30.0
    • Warrior health: 14.0 - > 9.0
  • Invasion config
    • Time between events for Classic: 10 -> 15
    • Time between events for Dark Forest: 9 -> 12
    • Invasion starting day on Classic: 20 -> 10
  • AI config:
    • Rage Cooldown for Classic: 30 -> 25
    • Gestalt Total Awareness range for Classic: 3 -> 2
    • Gestalt Total Awareness range for Dark Forest: 6 -> 4
  • Radiogenetics config:
    • Uranium Variant Timer, seconds: 30 -> 20
  • Added Forged variant to: Soldier, Rover, Warrior
    • Currently a cosmetic variant
  • Fixed Purged variants disappearing due to running checks on server and client, not exclusively the server.
  • Variants framework re-worked to optimize RAM usage
  • Added block: Deepleaves
  • Reworked Evolution into Natural Selection
    • Each variant saves its own genome to the world save
    • Every day, all variants will randomly mutate
    • After every day, if 7 or more wyrms of a variant died that day, they will gain 2 new mutations (if applicable)
  • Added Stealth mechanic:
    • Wearing leather boots, sneaking, and the invisiblity effect will stack their detection chance reductions
    • The glowing effect and sprinting will cancel all reductions in detection chance
  • de_us localization file (lutajuci_entropija)
  • New Warrior hurt sound
  • Added Meltdown ores
  • Enhanced Radiwyrm textures
  • All mob models converted away from Geckolib
  • Rovers now have loot tables
  • Added Nuclear Cores
    • Rare drop from most wyrms
  • Hive creep can now convert blocks up to 10 hardness by default
  • New Hivesteel ingot texture by Identity Crisis
  • Parasitic wyrms will adapt to damage types
    • Currently, it does not save to the world, so it is not persistent. This is bound to change if persistence is desired

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Sound Effect Credits:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.5.124

  • Hard cap evo points to 9999 (Fixed: Creeped having "insane" stat values on Dark Forest)
  • Adjusted packet IDs to hopefully resolve cascading error
    • If you still see this on certain modpacks, use the process of elimination, as this is entirely another mod's fault for deleting the identifier.

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus

Backend & Development

  • CleanroomMC (MDK)
  • Modrome
  • Gecko (Geckolib Backport)

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver

Project members

Modrome

Owner

Details

Licensed CL ARR NR
Published 3 years ago
Updated 5 days ago